“Rise of Arthur” is a scenario about Joan of Arc and a cataphract, not then as the title suggests.
Playability: The playability of this scenario was bad, you started with 2 units and were supposed to follow Bleda the Hun I think, however the ai has him running around, making it to a town does nothing as nothing happens when you go there. There are a few units, which you gain when you explore a certain part of the map.
Balance: This scenario’s balance was very easy. After receiving a base to build up it is quick to defeat the “Green Taaz” which is your opponent. There enemy has a reasonable force but after time because of the lack of ai files you can win in the long run without much of a challenge at all.
Creativity: There was not much creativity involved in this campaign. It seemed to have been put together very quickly and so did not have many things of interest at all. Gaining units in a part of the map and fighting Duke D’Alencon and the Green Taaz was as creative as it got.
Map Design: The map design was an edited map, from a Scandinavian random map. Because of this the map design is probably the best feature of this scenario, which shows it could do with a lot more work. Tip to the author:- Try download some of the scenarios in the Best of Aok section of the Blacksmith to learn some tips and design features to make a good campaign overall.
Story/Instructions: The story was line in the instruction’s section of this campaign. It told you to fight the Green Taaz or words to this effect, which left much to be desired. Try including a story in your scenarios/campaign, as it is the most important feature of any campaign in my mind. Try asking yourself what makes a good story and if you include this in your designs you will greatly improve.
Overall: The author could do with paying a visit to www.scnpunk.com to have a look at some of the scenario design features there. Hopefully the author can improve his work before his next release to the Blacksmith.