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Downloads Home » Projects » Fantasy Moon-DEMO-

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Fantasy Moon-DEMO-

Author File Description
Richard Walls
File Details
Version: Age of Kings 1.0
Style: Role Playing Only
Number of scenarios: 1
This is my newest creation. But its only a demo.
My demo includes:
-click and talk
-a cool boss
-a fire wall protecting the boss
-buy soldiers
-good use of elevation
-good story
-and much, much more
Please download this. and if you do, please send a comment.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design4.0
“Fantasy Moon-DEMO-“ is a campaign based around a character called Joseph in the lands of Tule.

Playability: The playability of this campaign is ok. You have to complete various missions as you play through. On your journeys you fight against an enemy simply called “Enemies”. The playability isn’t superb and I think deserves an average mark.

Balance: The balance of this campaign is a little hard but with a piece of effort you can complete the demo as far as it has been made so far. Fighting the enemies is ok but crossing the firewall to get to the boss can be very hard. As a suggestions giving longer before the explosions go off again wouldn’t be a bad idea for any future releases of this campaign.

Creativity: The creativity of this campaign is good. Featuring keys, different swords, bosses, a portal and a firewall all in a demo. The creativity of this campaign is definitely impressive considering this is only a demo version.

Map Design: The map design too was another strong feature of Fantasy Moon. It features a lot of use of all the gaia items and looked attractive to look at. The only suggestions I can offer for your map design is that perhaps in some area you use too much gaia flowers and that all the map looks the same so changing areas to make them more individual wouldn’t be a bad idea. The map design is promising and could get a higher mark with more effort in the full version.

Story/Instructions: The story was mediocre. From what I’ve seen so far in this campaign it was a solid feature. It wasn’t too bad, however it wasn’t particularly good either. The story has a reasonable instruction’s and hints section although the history section is told in the instructions section, combined which is a little odd. The instructions are clear and you have time to read them all before they pass by. One suggestion is to make the instructions a little longer in detail, as most of the conversations in this campaign are very short sentences.

Overall: This campaign is pretty good for a demo, which is worth a look. Hopefully the author completes this campaign, as it looks promising.
LoRd_YuRi_NiNjA I think it gives far too many hints: it tells you exactly who to click to get more units!!!

I'll have more say soon.

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Map Design4.0
Favorites: [Who?]0
Size:115.68 KB