Posted on 02/19/06 @ 04:42 AM (updated 03/21/06
||The Conquerors 1.0c
||Build and Destroy
|Number of scenarios:
The kingdom was in turmoil. Rebellion raged across the land. King Duncan relied upon his two generals, Macbeth and Banquo, to quell the uprisings and maintain order in the nation. But Macbeth, having heard rumour of a prophecy, had his own plans.
Few characters have caught the popular imagination like Macbeth. Was he a conniving rogue, as Shakespeare would argue, or one of the nation's greatest kings, as some Scots nationalists have recently argued? Spanning four scenarios, the Macbeth campaign may help you decide.
Follow the career of Brother Gregory, a young Franciscan friar who witnessed the events first-hand. Experience game-play elements including
- Over 160 custom sound files,
- Two avis,
- Custom bitmaps,
- Very realistic maps,
- Gripping gameplay,
- Over twenty custom ais,
- All difficulty levels supported,
- A comprehensive history section,
- The full text of Shakespeare's play, and
- A total file size of less than 5MB.
Some comments from respected scenario designers who've viewed the campaign:
"It's a very enjoyable campaign. There's no doubt that this will be in the Best of the Blacksmith." Stephen_Richards, winner of the 2005 Age of Kings Heaven's "Historical Campaign Contest"
"The game was perfectly balanced for a casual player... This is simply as good as b&d gets in my humble opinion" Oliver, author of 'Lightning and Thunder, the teaser" (5.0 at the Blacksmith) and 'Teuton in Love" (4.8 at the Blacksmith)
"Good luck on your project too, it looks promising to be one of the 'greats' released this year" Mashek331, author of "The Feud Between Two Kindoms" (4.8 at the Blacksmith).
I hope you enjoy Macbeth
Version 1.01: Non-critical update. Cheat function updated in Scenario 1 to prevent players inadvertently winning. Some grammar and spelling errors in about.html and Scenario 1 victory screen.
Version 1.10: Recommended for beginner players who are struggling on "Standard" difficulty. "Standard" difficulty made significantly easier. The computer now attacks less frequently, attacks with less troops, and builds fewer troops to defend in seige-type scenarios. Some small bugs on level three (training villagers at the barracks and a cliff graphics issue) are fixed. Some other small modifications.