Posted on 02/19/06 @ 04:42 AM (updated 03/21/06
||The Conquerors 1.0c
||Build and Destroy
|Number of scenarios:
The kingdom was in turmoil. Rebellion raged across the land. King Duncan relied upon his two generals, Macbeth and Banquo, to quell the uprisings and maintain order in the nation. But Macbeth, having heard rumour of a prophecy, had his own plans.
Few characters have caught the popular imagination like Macbeth. Was he a conniving rogue, as Shakespeare would argue, or one of the nation's greatest kings, as some Scots nationalists have recently argued? Spanning four scenarios, the Macbeth campaign may help you decide.
Follow the career of Brother Gregory, a young Franciscan friar who witnessed the events first-hand. Experience game-play elements including
- Over 160 custom sound files,
- Two avis,
- Custom bitmaps,
- Very realistic maps,
- Gripping gameplay,
- Over twenty custom ais,
- All difficulty levels supported,
- A comprehensive history section,
- The full text of Shakespeare's play, and
- A total file size of less than 5MB.
Some comments from respected scenario designers who've viewed the campaign:
"It's a very enjoyable campaign. There's no doubt that this will be in the Best of the Blacksmith." Stephen_Richards, winner of the 2005 Age of Kings Heaven's "Historical Campaign Contest"
"The game was perfectly balanced for a casual player... This is simply as good as b&d gets in my humble opinion" Oliver, author of 'Lightning and Thunder, the teaser" (5.0 at the Blacksmith) and 'Teuton in Love" (4.8 at the Blacksmith)
"Good luck on your project too, it looks promising to be one of the 'greats' released this year" Mashek331, author of "The Feud Between Two Kindoms" (4.8 at the Blacksmith).
I hope you enjoy Macbeth
Version 1.01: Non-critical update. Cheat function updated in Scenario 1 to prevent players inadvertently winning. Some grammar and spelling errors in about.html and Scenario 1 victory screen.
Version 1.10: Recommended for beginner players who are struggling on "Standard" difficulty. "Standard" difficulty made significantly easier. The computer now attacks less frequently, attacks with less troops, and builds fewer troops to defend in seige-type scenarios. Some small bugs on level three (training villagers at the barracks and a cliff graphics issue) are fixed. Some other small modifications.
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A bug also where in the last scenario your allies say something like "our ships are leaving the harbour." Unfortunately the message kept coming up on a loop, the deactivation trigger never stopping it. So what I done was that I attacked my ally and wiped out all their ships and the messaged ceased coming up. I think it may have been because one of their ships was strangely stuck like 50metres in land. How he got there I don't know.
Thanks very much Jumpman8891, Sir Lawrence, Snacks4dinner, Chris_novais, and Mashek for your comments. They're always appreciated. Glad you enjoyed the campaign. There *may* be another one sometime... url=http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,37204,0,10
Jumpman8891, you said:
"One thing though, after I defeated the two enemies, I waited for the witch cutscene for quite a while before I decided to use MarcoPolo and reveal the map...."
Not sure what happened there. Are you playing on the latest version (1.10)? There was a horse bug, but that's been resolved. If you have a saved game I'd love to see it. E-mail's in the profile.
Chris_novais, you said:
"The only problem that I had was a bug in the second scenario. I've defeated both enemies but nothing else happened after that, so unfortunately I had to use the infamous I R WINNER."
The only way to win is to make sure that you destroy Durham castle. Even if you defeat both players, if the castle still stands the victory won't be triggered. Otherwise, can you also send me a saved game, please.
Mashek, you said:
"I think it may have been because one of their ships was strangely stuck like 50metres in land. How he got there I don't know."
That is truly strange, and I imagine that's what caused the looped message. Again, if you've got some saved games (perhaps one just before, and one just after, I'd love to have a look.
Guys, thanks again for your feedback. I won’t have time to look into any more debugging until December, but I'll try and post a debugged version some time that month, if I can resolve the issues.
[Edited on 12/21/06 @ 09:52 AM]
The first time I played I accedently destroyed norway to the point the had nothing left so that they never subduded
The Unlucky Play no one calls it by it's name so it's:
THE SCOTTISH PLAY
Flowing with blood
[Edited on 04/09/07 @ 06:51 PM]
Finished playing first scenario. Very good playability and excellent custom AIs. But I found one bug.
I had already subdued Macdowland, after tough fighting. The BUG happened when, SVEN was DEFEATED, NOT resigned, then I got no objective change; not even when I destroyed almost everything of Sven. That is a bug. Probably if SVEN had resigned, I would have got objective change. I had to use auto win code to get through it.
I will play the rest of scenarios and comment on them too.
EDIT: Map Design needs to be improved. May be more paths and cliffs and some more terrain variation.
[Edited on 11/19/07 @ 10:49 AM]
Passes the fun test with flying colors. (Which is more fun, the Building, or the Destroying? Hard to say.) Nice heroes, and good, straightforward objectives that don't require you to spend a long time mopping up. My favorite scenario would be #3, where you stalk around the Scottish Highlands winning whole villages to your cause.
I played the campaign on Standard difficulty, and that's definitely tough enough! Your opponents field HUGE armies from well-constructed bases. But Allied players are available to even the score, and they play key roles, particularly in later scenarios.
Perfect. Makes an inspired choice of subject matter, while resisting the temptation to simply retell the classic story. The focus on history was what made me stand up and take notice.
Map Design: 5
Clearly a LOT of work went into map design. Some of the buildings, such as the sea-gates, I had never seen before.
The designer is a history major, and supplies a truly academic attention to detail.
This was my first time playing a user-created campaign, and I was blown away. I am perhaps an atypical player, in that I care as much about good history and good storytelling as I do about good gameplay. This campaign is truly excellent in all three categories. Though I lack the skills to appreciate the intricacies of the special AI scripting, triggers, etc., I think I know genius when I see it!
I absolutely love this campaign.
The map design was really good.
I'm Scottish/Irish and I extremely like Build & Destroy campaigns, so this was an instant download.
Scotland is just rolling hills, mountains, rivers, everything! And all of that is in this!
This has to be in my top 3 campaigns I've ever played.
Unless you're the author of this campaign, stop reading this comment and download Macbeth now!
The whole campaign had quite an old school 'feel' to it. A '00/01 SCNPunk' feel to the map design, story, and general appearance of the campaign. Which is a good thing!
Was slightly frustrating trying to finish off the game each scenario because of the low population limit for B&D - even though I had the scenario won, it took many many hours to actually complete it because of such a large discrepency in the size of my army vs. the enemy and it seemed as if the enemies just kept regenerating units with unlimited res or something. Strangely enough, the final scenario seemed the easiest of the 4 to finish because once you mass paladins, it is gg.
I also found some sort of bug in the first scenario. I defeated both Norway and Macdowland, literally. Yet only the Macdowland objective was seen as done. "Kill Norway..." was still not crossed out, despite the fact Norway had literally been wiped off the map. I used marco polo and it prooved that Norway had nothing left. I then did torpedo5 to be 1000% sure, and the objective still stayed uncrossed.
I had to use irwinner to skip onto the next scenario, and I'd say I missed a small cutscene at the end of or something since when I did marco polo I saw a few units and a yurt burried in the forest, in the bottom right edge of the map.
OK, this is the first custom anything I've tried with AOK and I can't get it to work. I loaded the files in my AOK directory and I'm a little lost on what to do next. After starting AOK, I couldn't find Macbeth.
If someone could help, that would be great. I searched for some getting started directions, but couldn't find anything. BTW, I do have a legal copy.
You will need the expansion pack for many files.
Look under 'Campaigns' under 'Single Player'.
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