The Story of Basse - Demo version
Posted on 03/18/06 @ 06:28 AM (updated 03/28/06
Basse that has been building his yurt for all to long, he thinks, tries to sell it. An old fisherman in the town of Woodenburg buys it and Basse goes away to give him the paperwork that sais he owns it. But on the way, he meets several strange people and bandits...
||Role Playing Strategy
|Number of scenarios:
This demo version contains only a small part of the full scenario. After you have gathered your army, this version ends and you'll have to whait for the next version.
In the full version you'll meet much greater challenges and powerfull enemies.
This is only a teaser. If someone really like it, I will put out the full version of the campaign also.
Please give me comments, tips and questions! I really need it if I'm going to become a better scenario designer!
Anyone out there that has downloaded my file? What do you think of it? Please, give me a result! Give me stars! I love stars! Hehe...
OK, If you don't give me any comments I don't know what you think of my scenario. Well, whatever you think, I will make the full version and put it out on this page! So you who didn't like this campaign... HAHA!!
|Author||Reviews ( All | Comments Only | Reviews Only )|
The Story of Lord Basse is a RPG and FF, dealing with a young man in search of adventure after selling his home to an old fisherman from Woodenberg.
I enjoyed this game. It had a good atmosphere, an interesting, albeit simple story, and there were plenty of sidequests to follow onto. If only I would recommend adding some more detail into them so that most of them wouldn’t seem like they were rushed. I enjoyed the slangy and modern dialogue, and just the playability overall. However I encountered many game-play damaging bugs. You can read more on this in Suggestions below.
The balance was good, if not a little bugged in regards to the archers who, although enemies, would not attack me. But, however, this can be fixed by changing the difficulty to moderate which the author does not notify us to do. The units I was able to fight after that were fairly easy to kill, but even later on, depending if you let the carriage be destroyed, the battle with the Bandit leader was hard, making for some quick thinking tactics.
Creativity: (4.0) +
Creativity was good. I enjoyed the sidequests, and the ability to talk to the units found around the map. I enjoyed having the option to help people, or namely, watch the carriage be blown up, or save the people inside it. This really involved the player, adding to good playability value and was fun to do. In conclusion, things like the plenty of renamed units, great and involving sidequests, nicely detailed forests and towns, a story, some good use of sounds and namely the witty dialogue added to creativity.
Map Design: (4.0)
Map design was very pleasing. I particularly enjoyed the forest in which you started in, which was dark, the forest floor blanketed in leaves and trees individually placed making for a realistic looking forest. I enjoyed the idea of the ‘white road’ which acted as the highway. There were jungle trees used to convey hedges placed alongside the roadside, and some nice structured townships bringing this category to a well-earned rating.
Story/ Instructions: (3.0)
The story in the ‘instructions’ menu briefly describes the profile of our hero, Basse, when he was born, and when the story of Lord Basse begins. It details the reason for the story arising, and what it is going to lead up to. Overall, it was informative and quick to read, but it was too short for my standard, a bit messy and there was quite a few grammatical mistakes. The dialogue was quite humourous however, and I enjoyed the pinch of modern speech, but lacked fullstops and other grammatical corrections. The in game story was quite good, but would benefit with more detail and fluency.
A serious playability degrade is the fact that none of your players have an AI to stop them from walking around. I would suggest here using an Immobile AI or something that disallows the computer soldiers from moving, and allows the villagers to keep working. Without this AI, the units presented in the map will group and begin marching around and attacking one another, making the completion of gameplay almost, if not impossible. I actually had to open up the scenario using ‘Campaign Manager’ and put the respective AI in. There is also the problem with ‘Sir Sortin’, the champion. Everytime you select him it activates the same trigger about going to war, but also an objective. The trigger is obviously a ‘select object trigger’ loop. Make sure you turn this off after its first turn.
In one of the side quests however, when you had to take the monk back to the other monk, you spelt medicine like medecin. Just be careful with your spelling. A problem with this sidequest, however, was the fact that the monk’s requested location was too close at hand. You should make the journey much more longer so that the player has to sort of struggle and go through his way to get the monk to his requested location. Also, the archer bandits who were lined up to destroy the carriage on the ‘white road’ did not seem to attack me when they were enemy to me. This is a difficulty effected bug, be sure to notify player's what difficulty to play the game under.
Some suggestions regarding 'Story/ Instructions' would be to primarily take a more formal approach with your writing. Use the word ‘two’ instead of 2, and make it more presentable. For instance, I would suggest not using words entirely highlighted in caps, such as the word, ‘THIS’. It makes the writing look unprofessional and sloppy. Also, try to drag your story on a bit longer too. Don’t rush it, take your time. Describe where Basse lives, if it’s in a forest, by a mountainside? Whatever. About the spelling mistakes and grammar, if you cannot check it yourself, get someone else to. Maybe a friend who is more skilled with English, or even a playtester will help you here.
In a word - Promising.
In closing - Give it a go.
[Edited on 11/05/06 @ 09:10 AM]
PIm played this scenario and had to review it. I found it very enjoyable but did find a few bugs in it.
The Story of Basse is a bit like Lord Basse’s “autobiography”: AOK Style! It is a really enjoyable scenario which has a fun story, includes some good humour and some very enjoyable missions. Unfortunately it was spoilt a bit by a few bugs and quite a few spelling mistakes in the grammar.
The Game was a bit bugged. The Bandits who were meant to attack me just walked around and let me kill them. They didn’t even fight back. The rest of the game was either really easy or really hard.
Never before have I seen a scenario which is about the author. It is a very unique idea. The thought of making a sort of AOK “Autobiography” is very clever an ingenious. The game itself has a very good story and a pretty map design. It has some very fun side-quests which a very fun to play. Unfortunately I didn’t really find anything very new or anything which made me go “WOW!” Also I found that there were a few
bugs in it. Not all of the triggers worked.
Map Design: 4
A very pretty Map Design. The Story of Basse is set in a beautifully made forest. It is all spaced out and gives room for a lot of exploration. The map had a nicely designed village and used some good GAIA objects and cliffs. However It would be much better if a little more terrain mixing was used. Apart from that a great design.
Story/ Instructions: 3
The Story of Basse is a very enjoyable tale of adventure. It is very fun and keeps the game going. It boosts the playability and is full of humour. The Instructions are good and clear but don’t always tell you what to do. Sometimes I was sitting there trying to think of what to do next before finally deciding to find it myself. There is a Hints page but it doesn’t give too much help. It does give us some good tips though. The dialog also was full of spelling mistake but I will not deduct too many points for that because I know that the author isn’t English.
A good scenario. Very fun and a recommended download.