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Author |
File Description |
revealer |
Posted on 03/22/06 @ 02:58 AM (updated 03/29/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
True Kingdom Revealed
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"1. Expansion"
This is more of a movie, but not a teaser, this is about a Great Lord who is sorting through his people for true loyal subjects. A King of reason, wisdom & understanding, who give all he has for his people... But the people want more, will his kingdom rebel and take the throne for themselves? or will the loyal remain to obey and lay their life down for him?
This is more than a petty cival war based around one Kingdom and its king, the rebelion is nothing compared to the sly enemies that rebelled long ago, who continue their attacks against the Grand Lord even when death is certin. Why do they fight then? The hope for glory will plung them into certin death just for the one chance, even if 1% of victory is left, their desire to rule is greater then their conserns of death.
Do not think you can predict what will happen. This is not a story that contains unrealistic twists and turns, many many many different depths are here. Dont think outside the square, look outside the paper that square is on!!!
Another will follow this, around 10 days i will post Act II, (if all goes well).
Map contains:
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Plots that will look right through you and laugh. Their is no stupid twists!
Great detail into charaters on feild. (the apperance on all charaters reveals parts of their charater, look at everything about them!)
I hope you all enjoy,
True Kingdom Revealed
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1.Expansion
Im not saying this will please everyone, and im not saying this is the best ever, but im saying there is more than you think!
Ive played only a few great games such as,
Day of lost memeries and hatred,
~TROY~,
Bouren,
Lightning & Thunder,
War of the White rose,
Lord of the Rings fellowship & 2 towers.
and a few more,
So i am very sorry if any parts of my game are copied, I see mine diiferent (not to boast, but i have great respect for other people games and hope no material is copied).
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I ask everyone to download this and would like their veiws on it. Not so much the game but the story lines and what they think personally about the charaters. For a faster reply email me.
Ive talked enough, Hope you enjoy!
Email: rising_truth.org@hotmail.com
The story continues in True Kingdom Revealed-2- Preparation v 1.1 |
Author | Reviews ( All | Comments Only | Reviews Only ) |
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 04/02/06 @ 01:38 AM
True Kingdom Revealed is a movie, and not a cut-scene, describing the illness of a Kingdom’s reign, where different masters, good and bad, look upon people on all sides for loyalty and where the incessant blizzards of war, murder, corruption and betrayal are a norm. We’re scrolled through a good ten-minute’s watch of the many years of important change in the Kingdom, and the enemies outside her borders who threaten the Kingdom’s very existence at almost every moment.
Playability: (4.0)
True Kingdom Revealed is a great movie, and at that, an intriguing watch for those who enjoy well thought up stories. In a story woven around war and jealousy, you will be met with questions, questions about truth, the intentions of men and the corruption of others. This is the strength of this movie, the ability to raise many questions and possible outcomes in every surface and character so we are met with a quite entertaining, well thought up and thrilling story that nearly everyone should enjoy. Not only this but there was great characterisation, good scenes and a well orchestrated plot that is both suspenseful and mysterious, never telling too much at any one time. On the down side there were some game deficiencies too. There is the suffering under the constant beatings of some bad spelling and grammar, and the map design which could have been better, but that is explained further below. There is also some heavy lag in one scene, where on a hill, General Mufus’a heroically slaughters, and sends to hell, everything that hails under the Dlrow banner, and who, opposes the Kingdom. There was also the problem of the dialogue, which sometimes popped up all over the place, making it, at times, confusing. Other than that, no real bugs were encountered.
Balance: (5.0)
When rating this category, reviewers must take into account the author’s intentions and goals of the design. It is in the intention of the author that this scenario evolves plot and story, and to show a cut-scene whereby the player receives no units to control and no struggle to survive. As such there is no deduction from the overall score because there is no fighting for the player.
Creativity: (4.0)
Inspired by many a great game, this cut-scene has an in depth and riveting background story, with threads of information trailing from all corners and characters, all with their own lives and intentions, never seeming to fail to capture your attention. Throughout the many scenes of the movie, all of the units have been renamed, even though there is a chance that many viewers won’t notice, and goes to show some of the effort the author has put into this. Not only that, but it gives background characters and people lives of their own, adding much depth into the surrounds. Overall, there were not that many tricks, or elements of creativity to factor into a perfect rating for this category. However, a pleasing story, great watch, great character names, brilliant bitmap and some little details such as the “Air Mailer” bump this score up to a well-deserved 4.
Map Design: (4.0)
The map design was better than some scenarios, and certainly better to look at than a random map, but I felt more care could have been delivered in making it all the more better to look at. There was some nice designs, such as cliffs overlooking populaces, and bridges crossing rivers, and cities, but there was little in the way of terrain mixing in most areas, which would have surely highlighted the movie many more times over. Some of the Gaia objects were overused, such as there would be too many flowers, flower beds, forage bushes and plants in one area, making it quite distasteful to look at. But overall, there was great use of map copying, nice visual designs and some pleasing uses of elevation.
Story/ Instructions: (4.0)
The story was a pleasure to read, nothing beautiful, but detailed and with care to mention the facts that the viewer needed to know to understand the story. And though, as I mentioned earlier, it did suffer under the few spelling and grammatical mistakes, and was a bit rushed in my opinion. More detail and effort could have been applied here. There were brief instructions, indicating what screen size resolution to use, and what speed to run by, and some good dialogue. However the story, as good as it was, did not meet the standard I would at least ask for and so this category does not manage a perfect rating. As well as this, the story is only just beginning with no ending. I do not know what happens next.
SUGGESTIONS:
I would suggest, primarily, fixing up the map design. It was good, but not exceptional for a high score. Some of the terrain was just too bare and boring. Try mixing grass 3 and grass 1 together, with perhaps Dirt 3 and even Dirt 2. Using a wider variation of trees, such as Pine and Oak mixed together would suffice. Go with a theme and stick with it. If you want a European theme, try and mold the map design around it. Some of the roads you used are too boring and or rough looking. Try straightening up roads, and fix up those horrible gaps within the cliff lines, which sit atop the elevations. To fix this, fix the elevations so they suit the layout of the cliffs. You used mud paths in one occasion, namely the scene where it shows Mufus’a arriving from oversees. Try to not use these in future times, and concentrate on more terrain blending. I used to use those horrible mud paths until Oliver turned me, now I concentrate on some better terrain blending. But do not completely ignore mud paths, because when used right they are effectively eye opening and can convey really well a dark atmosphere. Now we can move across to the dialogue situation. Some of them appear randomly for a single character across the screen. Instead, and this is what I do, and it does take time, is one dialogue comes up, and depending on its length, ten seconds later a separate trigger activates, and clears the dialogue, thus activating another trigger and is when three seconds later, the next dialogue fires up. This makes it more organized and relaxing on someone when reading. But that is my alternative approach for the messy organization of the dialogue. So basically, a trigger that fires the dialogue up and one that clears it. The clear dialogue trigger activates the next person’s dialogue three or two seconds later. Regarding the lag in the battle scene you have on the hill, and I know the more men looks better, but try to delete some of the men so that it does not lag as it did. Some people viewing this movie will not appreciate the lag. In addition, more play testing. You should alert people at the forums about your scenarios and or movies, and ask for play testers. I certainly would be one. With playtesters you can get them to scour the scenario for bugs and even get them to help you with your spelling if you are not so good with it. As a sideline, never use slang such as LOLZ in a scenario such as this. Be mature when writing.
In a word – Intriguing.
In closing – A must download![Edited on 07/02/08 @ 10:25 PM]
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HGDL v0.8.2 |
Rating |
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4.2 | Breakdown |
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Playability | 4.0 | Balance | 5.0 | Creativity | 4.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 916 |
Favorites: [] | 0 |
Size: | 92.94 KB |
Added: | 03/22/06 |
Updated: | 03/29/06 |
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