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Downloads Home » Campaigns » Crusade ~The Beginning~

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Crusade ~The Beginning~

Author File Description
Sceletar
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Number of scenarios: 2
HISTORY
The first Crusade in 1097 marked the beginning of a struggle between the Moslems and the Christians which lasted for centuries and changed forever the way in which the west saw the east. The first of the Crusades was called by Pope Urban II when he addressed a massive crowd at the assembly of Clermont in 1095 urging all Christians to go to the aid of the Christians in the holy land who were being denied pilgrimage to the holy city of Jerusalem, in exchange of this service he claimed that all participants in the holy war shall have their sins forgiven and would receive salvation in death. The effect of Urban's well addressed speech was such that it sent uproar all throughout Europe and people of all ranks, from Knight to peasant took up arms and set out towards Constantinople. The earliest Crusade was known as the people's crusade for no high ranking noble took part in it and was a miserable failure, however the main crusade was much better organized and though the crusaders had many hardships and misfortunes, they marched on gaining one victory after another over the Turks till they finally captured Jerusalem and established a new Christian kingdom in the holy land.

The first Crusade was followed by many other Crusades and the holy land remained a place of religious conflict for centuries after but the fact remains that the first Crusade was the only successful Crusade ever.
The story of the first Crusade is well known to all but very few know the details of the early part of the Crusade. Everybody knows of the great siege of Antioch and about the massacre at Jerusalem but the story of the early half remains greatly unknown and it is this story which I have decided to present in my new campaign -Crusade-~The Beginning~

FEATURES
>Intense and Action packed gameplay
>A mix of various gameplay elements
>New ideas and tricks
>New kinds of objectives
>Over a 1000 triggers
>Lots of sound and music files
>All characters based on historical figures
>High focus on historical accuracy
>Option to choose difficulty
>Lots of cutscenes to move the story forward

Please download this campaign and let me know what you think.









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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sceletar
File Author
I never expectd that this bug would show up on my cpx.The other players have informed you already on how to solve it so I hope you can play the second scenario by extracting it and creating a new cpx file.
As for the game crash, I cannot understand why the game crashes on your PC as others haven't reported it.Please specify the exact scene where the crash occours and maybe I can help you.
Hawk_DaghT Great work!I like the exciting battles and the history (thought I can't undersdand some of the words because of my poor English...:P).
But Sceletar,I'm sorry that I have found a small bug.It's that when I finished the task of protecting the camp from the attack of Turks first time,my soldiers blocked Raymond so that he could not move back to the camp central and then the triggers stopped....So I had to load the savegame and make my soldiers stay away from him at the end of the task.
You must know how to deal with it.Just take the soldiers away when the task is over:).
But still,the defects cannot obscure the virtues at all.No doubt,this is a GOOD GAME!Thank you for your job,Sceletar!

[Edited on 04/15/06 @ 07:27 AM]

Nephrite Sceletar, you're really great campaign designer!
WildCardDoW Brilliant work!

[Edited on 04/15/06 @ 01:17 PM]

WildCardDoW
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
The scenario plays perfectly well, brilliantly even. The scenario is layed out well and the way it is presented insures a lot of fun and the player (as it happens to me a lot...) will never forget to save as there are breaks between the skirmishes. Very good presentation of the scenario and it is another excellent FF from Sceletar.

Balance: 5
I played on Moderate difficulty and had a lot of restarts. Any semi-experienced AoKer would have little trouble on this style of scenario, they may save it every now and then just in case but they don't always lose. But the way in which the objectives are done mean you are going to have the odd headache, in a good way. The first battle for me was the worst, I had to restart up to 10 times as one unit would get by when I was reaching the end or had trouble getting on to the bridge with my hero. Thanks to clever objectives this scenario can and will test the experienced and newbies can learn a few things.

Creativity: 5
As mentioned in the Balance section I really liked the presentation of the objectives, this is "kill everybody, keep heroes alive," well it is a bit, the objectives will strain your micro skills. The sounds and music are amazing they make the scenario feel so much more epic-like! The opening cut scene, though long, is very nicely done and is a good way of presenting the history as most players would simply skip by reading the history to scenarios. I know I do...
After so many FF style scenarios I felt Sceletar would be hard pushed to make this interesting, but he does. Or is that just the magic of AoK?

Map Design: 5
The map is very nicely done, it’s rare you see desert maps and this one is beautiful. I'm unsure if it’s historically accurate, but it’s good looking. Everything is nicely done and there is nice terrain mixing, and good use of plants.

Story/Instructions: 5
History to the scenario is well presented and the commentary of the soldier adds a nice feel to the scenario. Each objective is offered separate hints which are very well done as well as a general hint section. The cut scenes really move the story along. There’s more I could say, I'm sure, but I'm still boiling it over in my head.

Additional Comments:
Nice work Sceletar, but seriously between this and Troy there must be about 2 hours of cut scenes, :p!
matty12345
Staff
Official Reviewer
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
This is the only section I would have considered even giving less than 5. There were a few tasks that were a little awkward to manipulate the units for, but these were mostly game flaws rather than campaign flaws:)

Balance: 5
This campaign was awfully hard on the moderate setting so I can't amagine it on the Hardest one! But that being said, I like a campaign to be challenging and make you restart a couple of times. It is really easy on the easy setting so do not play on that unless you are a newer player.

Creativity: 5
Very, VERY, creative! Added a whole new style of campaign play. Easily one of the more creative games recently done!

Map Design: 5
I loved the map! I hate when people put so much junk on the map you can't even play; this map was detailed but spacious and attention grabbing!

Story/Instructions: 5
I am a sucker for cutsenes so I loved that whole part of it. The objectives were laid out as well as any I have seen, and they told you exactly what was asked.

Historically, it was very accurate, but I have studied the crusades exaustively, so naturally, I found a few small inacuracies, but they are really minor and are almost more or less based on personal opinion, so I will not bother to bring them up.

Additional Comments:
I have played a lot of AOK campaigns, including just about all the "famous" ones. THIS IS THE BEST CAMPAIGN EVER MADE FOR AGE OF KINGS. I am a crusades buff so that might help me get to that opinion, but I really believe it.

Please, Please, Please, consider making a sequel to this campaign, maybe the siege and countersiege of Antioch. I am practically begging you :(

Anyway, I really enjoyed the first one, keep up the good work!
Sceletar
File Author
-Matty-
Thanks for the review:).I cannot promisea sequel but maybe in the long run I will try to make another campaign on the crusades as I am already busy on the sequel to my WoT campaign.
Mashek
Staff
Official Reviewer
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
‘-Crusade- ~The Beginning~’ is a campaign by the author Sceletar complete with a long and powerful cut-scene, a fully action fledged scenario all in FF format with B&D elements. The story is based on the first phase of the Crusades, the Siege of Nicaea -a long era in human history that is perhaps the most bloody. It is a story about the treachery and arrogance of the Byzantine Empire. A story about the doomed attempts by the Crusaders as they try and take the impregnable city that is Nicaea, a city acting as a bulwark in the Anatolian countryside.


Playability: (5.0) +

-Crusade- ~The Beginning~ is a historically accurate and fun, challenging, vast and creative scenario. The atmosphere is simply amazing. The story transfixes the despair of the Crusaders and the arrogance and cautiousness of the Byzantine right into your head. The flow of the music and sounds add really well to the intended emotion of each scene of either the cutscene or playable scenario. The action-sequenced events are well presented and orientated with care that even the most experienced player must use strategy and thoughtfulness to overcome any task. The quests one must do, like crossing a desert riddled with enemy horseman to assaulting the very foundations of Nicaea, are beautifully presented and made. The cut-scene is a joy to watch, detailing the events to how the whole “mistake” begun, to how the Crusaders pulled over the shorelines of Anatolia in all their engrossing numbers. All in all, this scenario is the next big thing to Sceletar’s ‘Troy’, if not better! As such, I did not encounter any apparent bug.


Balance: (5.0) +

The balance in this scenario is enough to test even the most hardcore AOK gamer. I played it on moderate and even then that was enough to test my ability to the maximum. I lost many times in the events of assaulting the city’s gateways, but as impossible as it may seem, it is not, but requires huge amounts of strategy and a bit of luck. The rest of the scenario was a tab easier from there, but still kept the action intense and requiring strategy and thought. On standard, it was a bit too easy. The quality of challenge seemed to fluctuate greatly here, but there is moderate and hard to make up for that. Standard is for the most inexperienced players, but even then they are met with quite a challenge. Hard is, as it seems, nearly impossible and I have not yet completed it. It is enough to test even the most devoted AOK gamer. With three difficulty levels balanced out to test the three groups of quality gamers, this category scores a perfect rating.


Creativity: (5.0)

Creativity doesn’t come by some mindless trigger trick in this presentation. It comes in many guises. The story, the bitmap, the story told from a soldier’s perspective, the siege tower event, the battle against Kilij Arslan and the healing of your units also known as “faith”, all of this is put to perfect effect and really adds to the enjoyment this scenario exceeds greatly with. The music and sounds are superb, and many. The bustling camp scenes are a joy to watch and the characters deeply explored and shown. Sceletar has most obviously put in a lot of effort and deserves a wide applause of appreciation.


Map Design: (5.0)

The Author has used map design to a great effect. There are vast, bustling European camps surrounding the three of four sides of Nicaea. There are mountainous areas, fields of shrub and dirt and desert, with nice terrain mixing and plants used in between to help describe what Anatolia may look like. Everything has been designed to a high standard, but the city of Nicaea is a different story. Though well presented it does not seem to fit in with the rest of the map. As good as it was I didn’t think there was much detail placed in the city or a decent internal structure for that matter, but I cannot mark the rating down for something we hardly get to see any of. In future, I would only recommend to put in full thought and detail for every part of the map that we get to see or even only partly see.


Story/ Instructions: (5.0)

Complete with a brilliant, textured bitmap, the author denotes the history of the first phase of the First Crusade in extreme detail. We are told in lengths about how the war begun to how the Crusaders fell upon Nicaea, as they lay siege in an attempt to take it. We are reminded of the lengths that the Crusaders must take to be victorious. Sceletar makes it seem with ease, the vast troubles the Crusaders must deal with and the futility of the war. We feel the whole world is against them. All in all, the cut-scene and playable scenario alike are very well presented. The journal like dialogue describing each event of the war is brilliant adding to a very atmospheric story and play! The hints and instructions alike are uniquely presented and with detail enough to help even the most hapless player. Sceletar make’s it with ease to the top. There were few spelling mistakes.


Additional Comments:

Sceletar has put in a lot of time effort to offer one of the most compelling historical scenarios the Blacksmith has ever seen! This was a great play and a great scenario and the scores tell it all! Well done Sceletar, I look forward to seeing the next installment of Troy, which will surely be another quality piece of work!


In a word - Gripping.

In conclusion - A must download!


- Mashek

[Edited on 11/06/06 @ 07:12 PM]

SacredSleep First of all, amazing intro. Highly informative and really depicts actual portraits of the events prior to the early years of the Crusades. Perhaps you should make a whole new game of your own, if you haven't started one cause this mod is genius.
fuzzydude45 Honostly, I think Rabid should have added more to that Review but all the less great job on this! Also, Atleast it was longer then Slaughter's :P
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Rating
5.0
Breakdown
Playability4.9
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:24,334
Favorites: [Who?]13
Size:7.97 MB
Added:03/23/06