I made a new style of a 4 player multiplayer blood map. It's called Evolution Blood. It mixes resource management with spawn fighting. So...this is how it goes.
You start off with 2 villagers on an island (all villi islands are away from battlefield). You have a choice of collecting food, wood, stone, or gold. Food will increase your "evolve" your infantry to newer units/statuses. Wood is the same for archers. Stone for cavalry. And gold for spell kings. Spell kings are used to cast 1 of 4 spells including: Panic, Middle Explosion, Building/Base HP Power Up, and a Power Up for your units in Middle Arena. You can spawn units from another seperate island when you put them on a flag which will spawn in the main island with your base. Kills + Razings will give you technologies, units, and spawns + other things. You also have a "Tower Guard". Your Guard will raise the moral of your troops if he is in the Middle Arena with your troops. In doing so your troops will gain HP and AP as well as your tower will gain HP. Your Tower is what keeps you alive, if you lose your tower, you are defeated.