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Downloads Home » Recorded Games » Lakota Noon - The Battle of Little Big Horn

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Lakota Noon - The Battle of Little Big Horn

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Version: The Conquerors 1.0c
As I promised, here is a simplified and fairly accurate historical outcome of the battle of Little Big Horn - the Custer's batallion is destroyed and the united batallions of Reno and Benteen survive the Indian siege on the bluffs. Each unit on the map represents 4-5 units in real battle. The cavalry losses should be calculated in the same manner. The main differences of this demo from the historical events are:

- The Indians are more aggressive than they were in reality - that is because I chose to play on Hardest. In reality, Custer faced the Indians somewhere between Standard and Moderate.
- Consequently, the real Indian losses were much fewer than in the second part of this demo - the real warriors were too clever to charge the soldiers' entrenchments frontally, but waited instead. The siege on the bluffs lasted for three days. Had it lasted for a few days more, despair and lack of water would probably prevail, and there would be no trooper left to tell the story.
- In this demo I have concentrated mainly on barricading Reno and Benteen on the bluffs, and I left Custer to his fate - so there is not much of the battle on his side of the map. The warriors just climb the hill and slice his command up. Since there is very little fight there, Crazy Horse and his warriors are a little late, and the Cheyenne Chief Lame White Man survives, unlike the real battle.

At the beginning, I left the game to itself and started playing when Benteen's column reached Reno's units on the bluffs. (Of course, you can start any time you want and easily override the commands given by Custer and his officers.) To obtain the scenario and all the additional information relate to .
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