Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » The Story of Kerokato / The People of the Forests

Download File Post Review Post Comment

The Story of Kerokato / The People of the Forests

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Mix
The years is 2198
The location is Dimension 22 - Dengaari

A group of lumberjacks find a path in the jungle leading to a giant indian tribe. The indians slaughtered the lumberjacks and from their old lumbercamp, they strted their invasion of Yubata and the world.

There is only one man that can stop this invasion, although no one including himself knows about it.
His name is Kerokato.

Kerokato is a samurai in the capitol of Yubata, Teqeushu. He and a small force are the only ones that can stop this invasion.

The campaign isn't based on any fact or history, only my fantasies.

The campaign starts in a cutscene that explains what happened, and how, when the Forest Tribe invaded.
After that you will be able to choose side. GOOD (Kerokato) or EVIL (Forest Tribe)

This campaign isn't a extremly long or hard campaign.
I hope you like it, because it took a while to complete it.

/Lord Basse

--Now updated: more elevations and more Immobile Units AI Gold to computer players--

-------UPDATE to v 1.2------------
- the evil side is playable (outpost owner changed)
- lots of eyecandy added
- some more elevations added
- some spelling mistakes fixed, not all

November 12th 2009 Update
Admittedly quite a late update! This update tweaks the instructions a little and actually concludes the story in the campaign. AND you get to see what was originally intended as a part two in this supposed series.

Please review!
Pages: [1] 2 3 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Jas the Mace1 It's a nice scn., I played on moderate but the objectives wern't hard to achieve..some of them were accomplished without me doing defending the main town...the ally infantry left there killed the whole attacking force before I got there...I kept trying to play "evil"...but the ally militia kept destroying the outpost before I could select it...I finally got it to work but the enemy forces instantly marched on my town and overwhelmed me...likewise playing "Good" I had way...way tooooo many soliders...a little tweaking and it could be a very good game...keep up the good work...I liked the idea and the layout (even though I couldn't help but think of 'Sabato') maybe some more elevation and eye candy..?.

Jas the Mace1
Lord Basse
Official Reviewer
File Author
Thanks for your comment Jas.
I mostly play it on standard (it works better then) so I didn't see this militia-attack-outpost thing. I'll try to fix that. And I'll try to add more nice naturestuff (like elevations)

Update: I've changed some things (adding Immobile Units AI Gold to all civs) and addaed more elevations.

[Edited on 04/08/06 @ 08:43 AM]

Lord Basse
Official Reviewer
File Author
May anyone comment or review my campaign? Don't be afraid. I won't bite you
The_Slayer90 @ Lord Basse,

I'll try out the campaign and send a review as soon as possible.

Edit: I beat the good side. Very fun!
But when I try to play as bad, the militia and jannisary destroy the outpost. Try making the outpost a player everyone is allied to and update the campaign. If I can somehow be lucky enough to play the bad side, I'll send a review.

[Edited on 04/26/06 @ 09:43 PM]

Official Reviewer
Lord Basse,

Firstly, it's a good idea and has the makings of a very good campaign.

I'll do a review for you if you still want, however I would recommend you change a few things first.

1. Spelling and grammatical errors, I don't think English is your first language but I could give you corrections if you want.

2. Make the evil side of the game possible to play

3. Maybe decorate the map a little more? Up to you.

I like how it's strangely reminiscent of Sabato Returns. :-)
Lord Basse
Official Reviewer
File Author
You're right, english is my second language, swedish is my first.

I will add some more eye candy and change that outpost's owner. Also edit the spelling!

And what about Sabato... I think its good. I mean, Sabato gave me the idea to make this campaign (not her personally)so thats only positive!

And finally, YES I'd love to see a review, as soon as the upgraded version comes, v2

Thanks for your comment!
The Forest Man This seems interesting... will play!

[Edited on 05/15/06 @ 10:59 AM]

Lord Basse
Official Reviewer
File Author
The_Slayer90 and Julius999: The map is updated and ready for your reviews!

To everyone else: If you liked the campaign, download again and play the evil side and see all eyecandy!
Official Reviewer
Am downloading now, expect review in the next few days. Unless there is a major problem.
Official Reviewer
Map Design4.0
Ignore that, I managed to do it quickly.

Kerokato is a mixture of two styles. The evil game is a build and destroy type and the good game is a fixed force.

Playability 4. This scored a four as there were a couple of very small glitches and rough edges. Things like map revealers at the lumber camp remaining all game and other times fog of war covering key battles. However it was quite fun to play despite these minor irritations. The most major problem which really does need fixing is that player one has a samurai unit in the beginning cut-scene, who can wander off and probably cause quite a few problems (I didn't go out of my way to disrupt everything)

Balance 3-. This was probably the weak point of the game. Whichever side you choose the game is very easy. If you choose to be Kerokato you complete a number of small battles where you are just about certain to win, short of deleting your units. As evil you can build a gigantic base and army and easily overwhelm everybody.

Creativity 4. While the story isn't amazingly innovative the use of sounds is quite impressive (is that your voice?). I like the space invasion by the way, although the excuse "I don't like this place... let's turn back" I thought was a bit strange. Not an awful lot to say here, although I'm pretty sure campaigns featuring jungle tribes are few and far between.

Map Design 4-. This was slightly better than a random map I thought. It could do with a little more decorating and maybe a few more villages (possibility for more plot also). This was considerably better than the original version.

Story/Instructions 4. First off, the instructions were fine (apart from a slight bit of confusion with finding a fort, but that may be me). The story wasn't greatly developed and some plot twists and more character development would definitely help. There were two points that really struck me as odd. The battle where the tribe take over Tequeshu was the first. I couldn't actually see the vast majority of the action (although I did get some nice music) and at the end I got a flurry of confusing bits of dialogue. The forest tribe gloat and then I suddenly get told they are weak and this is my moment to strike. The other confusing time was right at the end. I demolish a barracks and I get whizzed off to an island and suddenly get told that Kerokato is about to marry a woman he hardly knows (to the player's knowledge anyway), this is why character development would help greatly. There were several funny errors in spelling but I didn't deduct marks for this. (The woman has loaned out a few hundred boxes, the army is marshing)

Good points.

Jokes (my favourite has to be the jungle king's kid)
General theme

Less good points.

Map is still a little bare
Plot doesn't move forward greatly.


1) Make the tribe's attacks (good side) more dangerous, hordes of evil warriors pouring into the capital and killing everybody, some real tooth and nail fighting.

2) Add more plot changes and maybe dialogue (a plan to assasinate Kerokato might be an idea), and definitely a bit of build up to the wedding (unless next episode is going to be called "Kerokato and the costly divorce")

3) Make Tequeshu more interesting, give it a bit more identity.

4) Add in difficulty levels. Standard- Jaguar warrior trickle. Hard- Jaguar warrior torrent and weakened defenders.

In short, this is well worth the download and if another version comes out I'm sure I'll be awarding better scores.

[Edited on 05/15/06 @ 02:35 PM]

Pages: [1] 2 3 » Last »

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design4.0
Favorites: [Who?]0
Size:3.72 MB