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Downloads Home » Single Player Scenarios » The Story of Kerokato / The People of the Forests

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The Story of Kerokato / The People of the Forests

Author File Description
Lord Basse
File Details
Version: The Conquerors 1.0c
Style: Mix
The years is 2198
The location is Dimension 22 - Dengaari

A group of lumberjacks find a path in the jungle leading to a giant indian tribe. The indians slaughtered the lumberjacks and from their old lumbercamp, they strted their invasion of Yubata and the world.

There is only one man that can stop this invasion, although no one including himself knows about it.
His name is Kerokato.

Kerokato is a samurai in the capitol of Yubata, Teqeushu. He and a small force are the only ones that can stop this invasion.

The campaign isn't based on any fact or history, only my fantasies.

The campaign starts in a cutscene that explains what happened, and how, when the Forest Tribe invaded.
After that you will be able to choose side. GOOD (Kerokato) or EVIL (Forest Tribe)

This campaign isn't a extremly long or hard campaign.
I hope you like it, because it took a while to complete it.

/Lord Basse

--Now updated: more elevations and more Immobile Units AI Gold to computer players--

-------UPDATE to v 1.2------------
- the evil side is playable (outpost owner changed)
- lots of eyecandy added
- some more elevations added
- some spelling mistakes fixed, not all

November 12th 2009 Update
Admittedly quite a late update! This update tweaks the instructions a little and actually concludes the story in the campaign. AND you get to see what was originally intended as a part two in this supposed series.

Please review!
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design4.0
Ignore that, I managed to do it quickly.

Kerokato is a mixture of two styles. The evil game is a build and destroy type and the good game is a fixed force.

Playability 4. This scored a four as there were a couple of very small glitches and rough edges. Things like map revealers at the lumber camp remaining all game and other times fog of war covering key battles. However it was quite fun to play despite these minor irritations. The most major problem which really does need fixing is that player one has a samurai unit in the beginning cut-scene, who can wander off and probably cause quite a few problems (I didn't go out of my way to disrupt everything)

Balance 3-. This was probably the weak point of the game. Whichever side you choose the game is very easy. If you choose to be Kerokato you complete a number of small battles where you are just about certain to win, short of deleting your units. As evil you can build a gigantic base and army and easily overwhelm everybody.

Creativity 4. While the story isn't amazingly innovative the use of sounds is quite impressive (is that your voice?). I like the space invasion by the way, although the excuse "I don't like this place... let's turn back" I thought was a bit strange. Not an awful lot to say here, although I'm pretty sure campaigns featuring jungle tribes are few and far between.

Map Design 4-. This was slightly better than a random map I thought. It could do with a little more decorating and maybe a few more villages (possibility for more plot also). This was considerably better than the original version.

Story/Instructions 4. First off, the instructions were fine (apart from a slight bit of confusion with finding a fort, but that may be me). The story wasn't greatly developed and some plot twists and more character development would definitely help. There were two points that really struck me as odd. The battle where the tribe take over Tequeshu was the first. I couldn't actually see the vast majority of the action (although I did get some nice music) and at the end I got a flurry of confusing bits of dialogue. The forest tribe gloat and then I suddenly get told they are weak and this is my moment to strike. The other confusing time was right at the end. I demolish a barracks and I get whizzed off to an island and suddenly get told that Kerokato is about to marry a woman he hardly knows (to the player's knowledge anyway), this is why character development would help greatly. There were several funny errors in spelling but I didn't deduct marks for this. (The woman has loaned out a few hundred boxes, the army is marshing)

Good points.

Jokes (my favourite has to be the jungle king's kid)
General theme

Less good points.

Map is still a little bare
Plot doesn't move forward greatly.


1) Make the tribe's attacks (good side) more dangerous, hordes of evil warriors pouring into the capital and killing everybody, some real tooth and nail fighting.

2) Add more plot changes and maybe dialogue (a plan to assasinate Kerokato might be an idea), and definitely a bit of build up to the wedding (unless next episode is going to be called "Kerokato and the costly divorce")

3) Make Tequeshu more interesting, give it a bit more identity.

4) Add in difficulty levels. Standard- Jaguar warrior trickle. Hard- Jaguar warrior torrent and weakened defenders.

In short, this is well worth the download and if another version comes out I'm sure I'll be awarding better scores.

[Edited on 05/15/06 @ 02:35 PM]

Map Design4.0
The Story of Kerokato/or The people of The Forests, is a 1 scenario campaign with two playable sides. Good (Kerokato) ,FF gameplay, or Bad (Forest Tribe) ,B&D gamepalay.

Playability: 4
I really enjoyed this campaign a lot. The author really did a nice job mixing different elements into this campaign. One of them being, to be able to choose to be on the good side or the bad side. Another being, to be able to choose which missions you want (Bad

There were only a few things I encountered that stopped the author from getting a 5. The game seemed to dull after a while, because one had to walk so far to get to where you were supposed to go. (good side) One other was that I kept hearing the sound "More reinforcements are here!", but none came. (Bad side)

Overall the playability was great. Just fix up the bugs and make more action in between and
it should be much better.

Balance: 3
Even though I enjoyed this campaign, it was way to easy. On the good side, You have more than enough troops to defeat the Fores Tribe and it kinda takes the fun out after a while.

when playing the bad side all you had to do was build a massive army. You could use all the time you needed because there was no danger of being attacked (until the end)

You might want to add more troops to the bad side (when playing the good side) and maybe make the good side sppawn units (when playing the bad side.

Creativity: 3
I saw some creative elements in this campaign, but not much. Like I said before I liked the idea of choosing which side to be on. I also like how the author used comedy. I laughed when I saw Kain commit suicide for no reason and when the little kid was crying.

Like I said before there wasn't too much creativity in this campagn. Try adding more tricks that enhance the players enjoyment of this campaign like, ambushes, betrayels, etc.... things that would change the players total point of veiw.

Map Design: 4
This was the games most strongest point. I loved the environment and how the transition from jungle, to forest, to farmland, and such.

Even though I loved how this level was designed, I felt that it lacked something. Some parts are beautifully designed, while others are quite dull. Even though there aren't many dull places in the map. I just couldn't give this a 5 with a clear conscience

Story/Instructions: 3
I thought that the story was very good, but it didn't have anything special. Maybe an Intro story along the lines of

"It was midnight and a lone samarai was watching the entrace to the forest while the campfire burned lower". "Suddenly a monstrous cat-like creature emerged from the forest". "startled the warrior drew his sword," "but it was all to late, in a moment his head lay at the feat of his attacker" "The beast was a man dressed as a Jaguar" "The hide of the creature glinted in the firelight" "It had begun"

I know that it's not the best, but I just laid something down fast, I didn't have time to think.

About the instructions, They were ok, but they didn't explain where to go very well. Maybe make it more descriptive and explain what to do better.

Additional Comments:

Good points+

+ map design was very well
+ good use of comedy
+ great intro cutscene! (forgot to mention this)

Bad points-

- too easy
- needs more tricks
- more captivating storyline

Thanks for releasing this great campaign Lord Basse. Just touch it up in some areas and it should be great. If you need anything else, just let me know.

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