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Author |
File Description |
Impeached (id: MeGaIdIoT) |
Posted on 04/11/06 @ 05:33 PM (updated 08/04/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Number of players: |
6 |
Laser Tag
On March 9th, 1142, Laser Tag was invented by Henry XII. Him and his royal fellows layed out suits of armor, bows, and hand cannons on opposite sides of a cliffed in arena. There they armed themselves, and had battles against each other. Henry XII's buddy, Calliery, invented the idea of a laser. Calliery also placed colored tags on each man of each team, to label who is who.
So they dubbed the game "Laser Tag".
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In laser tag, its 3v3 on a 50x50 map (you don't use most of the map, though). Each player can spawn 1 unit at a time, and they choose between:
-Jannisary [17 Hit points, 17 Attack] (Can take only 1 hit, kills all units in 2 or 3 hits, long range)
-Archer [18 Hit points, 17 Attack] (Can take 2 hits from all but berserk, 1 hit kills jannisary, 3 hit kills berserk, short range.)
-Berserk [33 Hit points, 19 Attack] (Can take 3 hits from archer and jannisary, and 1 hit kills all, but is melee)
The first team to get 100 team kills win. Each 3 kills you get without dying gives your team a bonus kill. Each 5 kills, you get 1 gold for the shop, where you can choose from these:
-Trade 1 gold for 1 team kill
-Trade 3 gold for 4 team kills
-Trade 2 gold for a Conquistador
-Trade 2 gold for a Scythian Scout (60 HP)
-Trade 6 gold for a Ghengis Khan (100 HP)
I am using AOKTS's tribute kills for the whole kill system, even for a triple kill reward system, which saves me hundreds of triggers. Thanks to DephiantZephyr for the idea of using a flag system, and for the idea of killing spree.
View the mapshot at:
http://img144.imageshack.us/img144/1889/map0023qo.jpg |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Impeached (id: MeGaIdIoT)
File Author |
Posted on 04/12/06 @ 09:04 PM
[Updated to version 1.3] |
Nixck |
Posted on 04/13/06 @ 09:03 PM
pretty good map except, since it is multiplayer players should not have an immoblie AI set on them |
Impeached (id: MeGaIdIoT)
File Author |
Posted on 04/14/06 @ 10:00 AM
They are set as Immobile Units AI for testing only. It works fine in multiplayer.
Updated to version 1.6.[Edited on 04/18/06 @ 02:49 PM]
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girglydude123 |
Posted on 04/17/06 @ 10:35 PM
I noticed the game is rigged... 1.6 ver. is at least... There are Player 4 William Wallace (three of them) right in front of Player 1,2, and 3 spawn... Player 4 also starts off with 500 gold. |
Impeached (id: MeGaIdIoT)
File Author |
Posted on 04/18/06 @ 02:42 PM
Sorry, in v1.7, there were some things I added for testing. I removed these, but I must have just saved it to the wrong file. It is updated to 1.8, and it is fine now.
My mistake, please download v1.8[Edited on 05/03/06 @ 08:57 PM]
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UoBtEx_FODA |
Posted on 05/07/06 @ 10:57 PM
very funny game... i have a couple suggestions:
- put mangudai and scout instead of hero... hero is healing
- make the place where we fight more sophisticated. more complex scenery, with places to hide, little paths etc. but needs to be real eye-candy in order to pass that 1 unit control feeling. i mean, the scenery must breathe interaction.
- teams should be 135 vs 246[Edited on 05/07/06 @ 11:44 PM]
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Impeached (id: MeGaIdIoT)
File Author |
Posted on 05/17/06 @ 04:42 PM
Thanks, newIdea. |
MELEE_MASTER |
Posted on 06/21/06 @ 03:35 AM
cool map ;) |
CommanderNoob |
Posted on 02/11/08 @ 08:23 PM
Wow. I really loved it. btw, the "." in the file name confuses mac computers. But the game was wonderful. :D |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 662 |
Favorites: [] | 0 |
Size: | 18.25 KB |
Added: | 04/11/06 |
Updated: | 08/04/06 |
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