lol i don't think you people like this level too much. But still a little comment or two doesnt hurt.
Posted on 04/22/06 @ 07:01 PM
Hello mate. First of all... Good map.
This single player map is small, simple and straight forward. However, after the first witch was burned, the conversastion went on very quick, I did not manage to read all that.
The instructions picture freaked me a little.
And the game was very easy.
one time gamer File Author
Posted on 04/22/06 @ 10:46 PM
Thanks Red Pink Castle for your comments. One of my main aims was to have a 'pretty' map so im glad you thought it was. I have to admit it isnt the most challenging map out there so i guess thats the main thing i need to improve on.
PS: What was wrong with the instructions picture lol. It suited the level, kinda, and was only cartoon. Well i guess thats what you get when you search the internet for pictures...
Posted on 04/23/06 @ 05:00 AM
This was pretty good. Keep up the good work!
one time gamer File Author
Posted on 04/24/06 @ 06:50 PM
Were there enough instructions in the scenario? Im not sure if I gave enough and it might have been confusing for you.
Posted on 05/19/06 @ 02:21 AM
This scenerio was a little challenging at the start when you had two units and you had to apply hit and run to ensure the archer didn't die but here hit and run was also made easy as Nottingham had many knights, you could just get inside the gate when the enemy is following then the knights will do the rest, it becomes easy when- first you are given a horse and second when more troops join in the south town. And if you find the monk at the island you dont need to save any more.
The map was quite fun and intresting as the roads only lead you to two towns and for the witch you have to search the forest like a scout. Also you can't divide yours troops, there are bandits in the forest and if singled out your men will be killed. I found no bugs but this scenerio is not properly instructed.
Well you are Good I mean "Witch-Hunt" (why did'nt I think of that ;). I liked the story altough you can explain it in a lot better way but anyway you get the point with whats written in hints. It was a good idea to let the player explore- you know, in other maps you have to do exactly as said in the instructions or objectives. Also i liked how you involved wolves as guards.
The Landscape was not very special but it was quite Good along the roads well detailed. But as you move into the forest you can see that the trees are all almost the same and the terrain is not well blended. But I have one complaint tough you should have made Nottingham and the other two towns a little bigger,I mean in Nottingham for eg the witch burning place (whatever you call it) occupied 50% of the town.
The Instructions at the start were fine, and the History was Good, Hints were also Good but you have to provide more I mean a lot more In-game instructions. I used more than 80 triggers in my scenerio for instructions and the storyline. Also the main charcter almost does'nt speak at all. you can add a lot more to this you know like for eg when you've reached a place he would say -'Ah!! ive arrived' or something like that just to continue the storyline but in your case it is almost nil. Also put some triggers on the signs. And what about the victory instructions? Now don't say you forgot... After playing a scenerio players always want to know what happenned after that and you can write that in the victory instructions but here you just hear the music that everyone's heard a thousand times.
Sorry about the rusty english and also 'one time gamer' this is an excellent start...