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Karl XII - Last Imperial King
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Author |
File Description |
Lord Basse |
Posted on 04/28/06 @ 01:15 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Build and Destroy |
Number of scenarios: |
7 |
Karl XII
Last Imperial King
Follow in the footprints of the great warrior king, Karl XII, in seven large battles and marshes.
Fight against the Danish in Scania, the Russians at the Finnish Bay and Poltava, the Polish in Gdynia and GdĂ nsk, the ottomans at Bender and the Norwegian at Fredrikshald
Features:
- Play Build and Destroy when it is as best: in great battles, long marshes and lengthy defendings
- Historically based
- 7 hard maps to achieve
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The Scenarios:
1) The war against Denmark
Fight against the danish in Scania and the danish islands around
2)The second enemy
Challenge the Russians with your carolinean forces and destroy their wonder
3)Attacking Poland-Saxony
Defeat 3 great cities in order to win the norse war and defeat the Triple Allianse
4)The battle at Poltava
The first swedish loss in the wars with Karl XII. Invade Poltava and defeat the russians
5)Escaping to Turkey
Flee from the mighty russian armies who try to eliminate you, and get to Bender in Turkey to regroup
6)The kalabalics in Bender
The ottomans are tired of serving you and you have to escape through Europe back to Sweden
7)The battle at Fredrikshald
Karl XII's last battle. Fight the enourmous norwegian armies in order to win the Kings last battle
HISTORY
In 1697 Karls father, also named Karl (XI), died and his enemies saw an opportunity to defeat Sweden once and for all. The danish, polish and russians allied in a Tripple Allianse to defeat the swedes.
But 18 year old Karl XII stopped them and then continued to fight against them to expand the borders and make Sweden the greatest empire in Northern Europe.
He attacked Russia, but lost at Moscow and Poltava and had to flee to Turkey.
He there controlled Sweden from Bender in modern Moldavia. But after three years, the turks had become tired of serving him and chased him out of Bender. Karl had to escape again, this time throughout Europe and back to Stralsund and take the boat over to Sweden.
After so many years of war, people thought he wanted peace, but that was not what the king wanted. He immediately marshed against Norway with his newly formed army, but died at Castle Fredrikshald when he was inspecting some bunkers.
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I hope everyone who downloads this campaign will like it as much I liked to make it. It took me more than one year to accomplish, upgarde and translate this campiagn, but I think it's worth it.
Thanks to:
- Me for creating this
- My history teachers Pirjo and Maria
- My brothers and friend for giving critics (both constructive and hard)
I hope yeou all enjoy! |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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AtlanticSmack |
Posted on 04/30/06 @ 06:46 AM
This campaign was pretty fun, except the level (5?) where you had to escape to the Turks base was far too easy. But the last level was very fun. |
Darkjedilarry |
Posted on 05/01/06 @ 05:48 PM
bug report! i beat level 1 and no more of the levels appear on my screen, so i cant play anything after level 1... |
Lord Basse
Official Reviewer
File Author |
Posted on 05/02/06 @ 10:00 AM
Did you use marco/polo? When I tried Tamerlane - Prince of destruction, I used them to see what the map looked like, and when it was completed no new scenario appeared.
I tried again without marco polo, and it worked. Try that
If that doesn't work, try with i r winner.
If neither works, contact me here again and I'll send you the scenarios to you by email |
Darkjedilarry |
Posted on 05/02/06 @ 03:21 PM
okey dokey, and no, i didnt cheat, but ill try i r winner, and see what happens
EDIT: nope, i r winner dosent work, could u just email them to me plz at darkjedilarry789@comcast.net? thanks[Edited on 05/02/06 @ 03:25 PM]
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Tanneur99
Official Reviewer |
Posted on 05/02/06 @ 04:01 PM
The player memory is full, go to Single Player, click 'Options' and next to Player 'New' type a new name and the next scenario will show. |
Darkjedilarry |
Posted on 05/03/06 @ 04:39 PM
oh thanks, ill try that |
Lord Basse
Official Reviewer
File Author |
Posted on 05/06/06 @ 12:58 PM
AtlanticSmack and Darkjedilarry:
If you've got time, PLEASE review my campaign!!! I both need and want it! |
Stephen Richards
Official Reviewer |
Posted on 05/21/06 @ 03:47 PM
This campaign is a whole seven scenarios about the military escapades of King Karl XII of Sweden (1697-1718). He proved to be very successful and, despite succeeding to the throne aged only 18, led Sweden to brief dominance in northern Europe, overcoming a number of rivals including Denmark, Norway, Poland and Russia. The author describes this as Build & Destroy-style but in my opinion it is more Fixed-Force or semi-FF. You don't always have a fixed number of troops (play and you'll see what I mean) but in none of the scenarios do you have any villagers.
PLAYABILITY (3)
This is a reasonably enjoying game which will probably keep you amused for an hour or two. There is some variation in gameplay. I like the way that in a few of the scenarios you have options on how to spend fixed resources, although it would be greatly improved if the player had more options and fewer resources. In the final scenario you have to defend rather than attack, so that element of variety is good. The ease of the campaign marred the playability, I didn't really have to try very hard on Hard and I think that's my major criticism. I encountered three bugs. Firstly, in the sixth scenario I couldn't find the Lord of Wien as he had wandered across the map to fight. It's not a major bug as you can still win the scenario. Secondly, in the same scenario the objective is to get Karl and at least five troops to Sweden but I won with only four (a mistake in a trigger condition?). Thirdly, I couldn't win the final scenario which was a pity as the orange troops never stopped coming (a trigger not being deactivated?).
BALANCE (3)
I played on Hard and only on one scenario - the second - did I have to restart so overall it was too easy. It's OK for the other levels but on Hard at least it should be more challenging. In those where you are given resources perhaps on hard you could be given fewer. Or give the enemy more troops or player 1 fewer, and/or research techs etc. I think the Standard AI is used which has the advantage of the built-in difficulty level features but it is rather problematic as the AI can act rather oddly as we all know (and causes the first bug mentioned above). For example, it can send troops right past your army without attacking. Immobile AI might have been a better option or another custom AI. Or make your own. In the final scenario, after an interesting first 10-15 minutes the enemies wane and walk into castle-fire and it's a bit of a cakewalk. I ended up with 170+ troops and still more than 10K of each resource. Also, the fifth scenario is very easy, I just clicked on Karl and then the destination and sat back.
CREATIVITY (3)
Aside from map design, the variation on standard fixed force whereby you choose how to spend limited resources is quite a good idea. The balance isn't quite right and it would be improved if you had more options but even so that adds a bit of interest. As does the final scenario in which you have to defend rather than attack. The prisoner sequence and the effect of travelling across the cold mountains were also creative touches.
MAP DESIGN (3)
The map design is OK but overall I don't think it's much better than a random map. Some bits are better than others, with elevation done well (e.g. the area outside Wien), but there are too many straight lines, flat expanses of a single terrain, square clumps of trees, and awkward changes in elevation and terrain. To get the maximum score in this category you really need to pay attention to every square of the map. I suggest the author looks at some of the best works at the Blacksmith or just experiments in the editor as there are many tools for making an interesting and attractive map.
STORY/INSTRUCTIONS (4)
The history is quite brief but there is some background story, instructions and hints. The objectives are clear. I have docked a point for the combination of quite a few spelling mistakes, a lack of history and a lack of bitmaps. But overall this category is fine.
Overall, this is quite a good campaign. The author has clearly mastered the basics of scenario design and with a bit more attention to detail he will no doubt become a name to watch out for in the future.
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laz123 |
Posted on 02/10/07 @ 10:42 AM
Okay, in the 1st game how do you defeat the Danish who've got 2 castles, are surrounded by their allies with lots of towers, with no seige weapons and less than 25 men? |
Lord Basse
Official Reviewer
File Author |
Posted on 02/10/07 @ 12:25 PM
You await the navy, capture military buildings all over Scania and vring Karl XII to the cities in the east to start off the call for the navy. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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3.4 | Breakdown |
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Playability | 3.5 | Balance | 3.0 | Creativity | 3.0 | Map Design | 3.0 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 2,579 |
Favorites: [] | 1 |
Size: | 384.23 KB |
Added: | 04/28/06 |
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