Age of Kings Heaven 139
Welcome
Downloads Home
Best Files
Review Guidelines
Main site
Forums
Code of Conduct
Search

Advanced Search
Utilities
Home
New Releases
New Reviews
New Comments
Top-Rated

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Best Files » The Invisibility Cloak

Download File Post Review Post Comment

The Invisibility Cloak

Author File Description
newIdea
File Details
Version: The Conquerors


The Invisibility Cloak


Have you ever wanted to create a re-named unit while in-game, but you just didn't know how? Since the "Change Object Name" effect has to select a specific unit, you can't re-name a unit that is created with triggers. Reason being, you can't select a unit that is created in-game. This method(TIC) will show you how to give the illusion of a re-named unit being created in the middle of the game. The method can be done anywhere on the map, even out in the open. And it's very convincing. So if you've search for a way to create a re-named unit while in-game, and couldn't find one, you need not look any further.

This scenario includes the method to create re-named units, and buildings(that's right, buildings) in-game. Be sure to read the instructions and trigger descriptions for some step-by-step instructions on how to perform this new trick.

Things needed to create this effect:

AoK Trigger Studio by DiGiT
AoK Editor

If you're behind, and you don't know where to get AoK Trigger Studio, visit the forums to see a thread on it.

AoKTS Website: http://www.digitization.org/aokts.html

UPDATED: The utility scenario now contains an in-game tutorial. It's a bit easier than just reading the instructions. Good luck. =)
AuthorComments   ( All | Comments Only | Reviews Only )
newIdea
File Author
Learn these and a lot more tricks using The Invisibility Cloak, in the TIC thread. You can find it in the SD forums.

TIC Thread:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,36583,30,10

[Edited on 05/07/06 @ 12:54 AM]

Julius999
Official Reviewer
This is extremely useful, although it takes practice to do well.
newIdea
File Author
It is a very good idea to practice a little before using it in your project, but it's well worth it. You guys are just lucky you don't have to use the "damage building" method. That was annoying. But now that the ram method was discovered, it's actually quite easy once you get the hang of it. :-)
newIdea
File Author
I've just added an in-game tutorial, for those of you who don't like to read the instructions of Cloaking. :p jk
Dantares IV This has been really useful. Good work.
Crab200 I tried that and this works!

I have one question: When I tested that, there where Ram was, was now shadow, what meant that Ram was somelike removed. (And it was). Can I remove that shadow, so it doesn't show any?
newIdea
File Author
Hm, I've never had a problem with any shadows. Are you, by any chance, using an edited .DAT file.
Prince_Lothar Sorry but I don't understand what you mean by the units ID. Do I have to go into the games data and change something? Could someone give a step-by-step on this please?
Thanks.

Post Review Post Comment

HGDL v0.8.0

Login
Forum Username:


Password:




Create a new account
Forgot password?
Rating
5.0
Breakdown
Usefulness/Novelty5.0
Quality/Instructions5.0
Statistics
Downloads:1,577
Favorites: [Who?]4
Size:13.60 KB
Added:05/03/06
Updated:05/14/06