This scenario takes place about 500 years ago when the Spaniards and other civilization first coloinized North America.
Your colony is situated south of the Great Grand Canyon. You objective is to explore and conquer the area to the north. Mainly in the south there are few stategic defensive areas to lay your towers, gates and castles.
This is my first submitted scenario. I hope you enjoy the game.
Ok, this isn't RPG. RPG doesn't involve building an army. It involves a storyline, features like weapon and armour upgrades, and a main character etc. This is more of build and destroy. I will get back you once i try this scnario.
Kaboni File Author
Posted on 05/23/06 @ 06:52 PM
My apologies. This is my first time doing something like this.
However, I originally did have some sort of story line, but I have removed triggers (if it wasn't all of them) because I could not figure out what was causing errors (I later concluded it was my junk computer and not the game). I just wanted to get up on the site because I have less time for meddling with it.
The way it was suppose to go, was to have Spaniards (you) return Erik the Red back to Greenland, to end the war between.
I could not figure out a way to prevent the Vikings from turning neutral/ally or, if they did turn neutral/ally, to turn against you part way through the game and at the same time take a good portion of your resources (I would have hinted in Hints not to trust the Vikings and trusting them would be to your disadvantages).
Kaboni File Author
Posted on 05/23/06 @ 11:25 PM
A rating like this can only make me work harder. Thanks for you honest and detailed opinion. I will surely work harder in making a better play ground. (perhaps I should see if I can fix this one first)
Jas the Mace1
Posted on 06/10/06 @ 07:28 PM
It sure is a B&D...took me a little while to bring everyone under control...still fun the way it is...about preventing the diplomacy change....New trigger...effect...diplomacy change...source(vikings)...you(#1) below that...enemy...when ever they try to change to something else it makes them change back....to do this in the middle of the game...have the first trigger set to ally/neutral...then pick an object your player will destroy in the middle of the game(a castle at the half way point or gate/person whatever)New trigger...condition destroy obj. effect deactivate trigger #?(the first dip. change) activate new trigger...the new trigger is set up like the first dip. change but to enemy...I do it in 3 triggers because overlapping conflicting commands cause the game to mess up...Good job keep making maps :~)