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Author |
File Description |
Lord Basse |
Posted on 05/13/06 @ 05:18 AM (updated 12/29/06)
File Details |
Version: |
The Conquerors 1.0c |
THE BIG KNIGHTS
Have you been watching The Big Knights on TV?
Do you like it, and do you like comicbased campaigns?
HISTORY
What happend in Borovia when The Big Knights TV series ended?
This is it:
The Big Knights took a vacation. But the Bad Guys where soon back to attack the land. The Big Knights had to defend the southern border from the Baddies Invasion, while King Otto controlled the Capitol and cities around
Today, Otto has gathered the people of Borovia in village Borodzo to present his new mercenary guards.
He thinks that they will hold off all attacks against the land, so The Big Knights can take a wellearnt vacation
But he was wrong....
This is a plain cutscene. The full version will come later this year.. or perhaps not, but whatever.
SETTINGS
Play on fast
Solution 800 x 640 (the smallest) or the middle one
If the villagers comes after the storyteller sias "The weight of four...", restart!
Play on Standard difficulty |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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newIdea |
Posted on 05/17/06 @ 07:40 PM
You should really state that it should be played on fast, in the instructions. I was confused at first.
I thought that first scene was halarious. It matched up nicely with the music dialogue. As for the rest, I would suggest slowing the dialogue down. Since the game is playing in "Fast", the character's dialouge flys by too fast. You also need to spell check your dialogue. And you might want to straighten the letters out that spell "The Big Knights" in p-walls, which was a nice idea, by the way.
All-in-all. It was a nice cutscene. Good job. I'll be sure to play it when it comes out. |
Lord Basse
Official Reviewer
File Author |
Posted on 05/19/06 @ 10:35 AM
Thanks newIdea!
I'll update according to your comment, when I getb time. About the text... well, what do you mean with straighten it out?
The only letter I saw who wasn't straight is the last S. No room for it... |
newIdea |
Posted on 05/20/06 @ 01:20 AM
If there's no room, consider moving it further down the map. It looks a bit silly on the mini-map. |
Lord Basse
Official Reviewer
File Author |
Posted on 06/16/06 @ 07:55 AM
Silly? Hehe, thats the point
This is going to be a more comical campaign than my others, but still a good and hard one |
aok_lover |
Posted on 12/29/06 @ 06:50 PM
I agree wit Newidea, fix those things up and it will be better. Its ok but not so good on its own and yer I know you said it was going to be a full version. I think I will rate it when it becomes full version! :) |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 02/03/07 @ 03:33 PM
‘The Big Knights’ is a single scenario cut-scene, a prologue to the full version yet to be completed, a cut-scene following off from the TV series that was discontinued. The story is fiction, about two knights, Sir Boris, the finest swordsman in the world, his brother, Sir Moris, not the finest swordsman in the world, but the most enthusiastic, and their noble pets, sir Horis the dog and sir Doris the hamster. Together they have the height of two men, the weight of four and the strength of sixteen –they are the big knights. The story begins with word of the king heading to the village of Borodzo, with news for all his people. The cut-scene lasts for no more than five minutes.
PLAYABILITY: (3.0)
This cut-scene was an enjoyable one, with good sound effects, humour-driven scenes and a plot that more or less seems fun. However fun, I simply felt that the cut-scene overall seemed a bit rushed, as if it had not had any final polishes as to make it something ‘complete’ in its own right. Some of the fog of war in scenes could have been better revealed, and the use of map revealers created from the triggers instead of by the units list, changed ownership, to avoid those horrible flashing green lines. On top of that I encountered a few mistakes that are easily perceptible during play and could easily have been fixed. Nevertheless I did enjoy this cut-scene for its humour, and though I do think the scenario overall could be better illustrated, to be less ‘rushed’, I will certainly play the full version.
BALANCE: (5.0)
As a cut-scene, a scenario with no playability elements, and thus with no struggle to survive, no difficulty, the author’s intent merely for the player to sit back and watch, according to the tutorial this gets a perfect rating.
CREATIVITY: (3.0)
There were some interesting things that factored into creativity, such as the humourous scenes introducing the Big Knights, a good use of sounds, some creative map design, the title of the series being revealed in the mini-map and some unit renaming. All of which brings this category to a nice and snug 3.
MAP DESIGN: (4.0) –
The map design overall was good, though a little messy in some places, lacking time and effort. The town was probably the most poorly designed place, and although the podium and court it sat on was interesting, I felt that the building placement could have been better, and with more to keep my interest, but then, maybe the way the scenes were revealed, which was quite poor, influenced my decision here? Other than that, the countryside was very good with nice terrain mixing, application of elevation and an overall good design of the farmlands with ‘pumpkins’ and flowers.
STORY/ INSTRUCTIONS: (4.0) -
I enjoyed what I saw, but more detail, time and effort would benefit the story greatly. Some dialogue passed by too fast and there were many spelling mistakes that could easily have been fixed, though English is not the author’s mother language. The instructions were ill placed, with the same thing posted in History, Instructions, Hints and Scout alike. I would think the introduction would go best in Instructions, hints for playing the cut-scene in hints and credits left in scout, with History left alone altogether to avoid a blank screen. I was also confused as to what speed the cut-scene is to be played on, because when I played on normal, the cut-scene not telling me otherwise, the chat messages did not match what was happening on the screen. It was after-all the author’s intent for the cut-scene to be played on fast speed. On top of that the story does not work as a full product, but something incomplete, merely a prologue to the full version yet to be completed. Nevertheless things like plenty of chat messages, and at least the beginning of a story including a very nice bitmap push this category up to an about average rating, a weak 4.0.
SUGGESTIONS:
I encountered a few mistakes, most notably the patrolling (yellow) paladins in the village, and I could see the scout cavalry when the two villagers arrived in the village. I would suggest deactivating the patrolling Paladins once they reach the King’s destination and the scout cavalry on arrival in the village, when the two villagers ‘dismount’ to be removed. Another suggestion is to change the colour of Borodzo, which is red, to something bleaker. In my opinion the red does not go so well for visual effects.
ADDITIONAL COMMENTS:
Though this cut-scene could do with an update, I personally find it enjoyable and humourous. I await any update including the full version.
In a word – Humourous.
In closing – Give it a go.[Edited on 02/03/07 @ 07:21 PM]
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Lord Basse
Official Reviewer
File Author |
Posted on 02/06/07 @ 11:12 AM
Thanks a lot for the review! I hope I can answer you with this post:
"...sir Horis the dog"
Horace ;)
"However fun, I simply felt that the cut-scene overall seemed a bit rushed, as if it had not had any final polishes as to make it something ‘complete’ in its own right."
It is true. It was the very first cut-scene I made, even before the ADOC teaser, so it was made pretty quickly.
"...and the use of map revealers created from the triggers instead of by the units list, changed ownership, to avoid those horrible flashing green lines."
That will be fixed. I can only agree, they look awful
"The map design overall was good, though a little messy in some places, lacking time and effort. The town was probably the most poorly designed place, and although the podium and court it sat on was interesting, I felt that the building placement could have been better, and with more to keep my interest, but then, maybe the way the scenes were revealed, which was quite poor, influenced my decision here? Other than that, the countryside was very good with nice terrain mixing, application of elevation and an overall good design of the farmlands with ‘pumpkins’ and flowers."
I might make a total remake of this, with samestoryline of course, just to better up the map and triggers. You're right about the design, but to my defense it was my very first cut-scene and since I made it I've evolved my skills very much
"The instructions were ill placed, with the same thing posted in History, Instructions, Hints and Scout alike."
I was just assuring myself that no one should play the cut-scene wrong :p
"I would suggest deactivating the patrolling Paladins once they reach the King’s destination"
The problem is that I dont know how to stop units from patrolling when they have started :(
Else I would have done it.
"Another suggestion is to change the colour of Borodzo, which is red, to something bleaker. In my opinion the red does not go so well for visual effects."
Got a point there
Again, thanks a lot! :D |
HGDL v0.8.2 |
Rating |
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3.8 | Breakdown |
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Playability | 3.0 | Pacing | 5.0 | Creativity | 3.0 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 464 |
Favorites: [] | 0 |
Size: | 1.78 MB |
Added: | 05/13/06 |
Updated: | 12/29/06 |
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