Age of Kings Heaven 139
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Map Pack

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(Updated on 05/20/06)
Author File Description
FinalMaps
File Details
Version: The Conquerors
Style: Mix
Number of players: Varying, 2-8
These are the five best maps I've made over the four years I've been making them. I've always wanted to make these available to the public, but I fear I might be too late. They have all been proof tested and I have found no problems with any of them.

Australia:
Just a map of australia and the surrounding area. I thought I'd make one, because I couldn't find any. This is the oldest map in the pack.

Pickabase:
As the name might suggest, you start with a transport ship and villagers and must choose a place to settle amongst the islands. It's a small map, so there may be some crowding if you decide to play with all eight players.

_+Combat+_
I thought this level was brilliant when I first made it. You control an army of hand cannoneers who continuously spawn at flag points. You need to capture all the flag points to win. It's similar to an FPS game. It's also possible to play with a computer. 2 player.
*I have updated this map as suggested. Now it's a lot better!

4Tress
A balanced and strategic 4 player map. Each player gets an 'island fortress' of sorts, in which they can build up defenses and gather resources. Having a strong navy really helps.

Archipelago 3000
This map took me quite a while to complete. You begin with a king, and you must select where your villagers will spawn amongst the swarm of islands by moving him to a flag. This map is only four player, but it has great replayability value. I've had some good games on this map.

I only hope that I've not posted this after everyone has stopped playing. Feedback is appreciated, but criticism will go unnoticed.

If there are any obvious problems, I'm sure you can fix them. :)

FinalMaps

P.S. I'm not sure how to get it to auto extract, so you'll have to select the scenario directory when unzipping the file.
Sorry for any inconvenience.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
newIdea If you want some advice:

Your RM-style maps seem a bit... "crowded". You might want to try to add a little less resources. You have deer, bushes, gold, etc, around every tree. Try getting rid of most of it, and spacing it all out.

And just out of curiosity, why do you have packs of deer stranded out on tiny islands?

Your "Combat" scenario looks like it has potential. I would just suggest making some instructions, and maybe a story. It's incredibly confusing once the game starts. It says your units will spawn soon, and then it gives you some Hand Canners, and you end up fighting other Hand Canners in a deserted town for no reason. It's in desperate need of some good instructions and a bit of a background story.

Over all, I'd say you do have some potential at scenario design. Although it may not sound like much coming from me. You might want to visit the Scenario Design Forum, here at AoK Heaven. You can learn a lot of neat things, and you will definitely improve your designing skills.

Btw, you're not too late. A lot of people still play and design for AoK, myself included. ;-)

- nI
FinalMaps
File Author
Thanks. I fixed up the combat level by adding more of a background, some instructions and a plot, however loose.
I put plenty of resources on 4tress so that the player could play conservative if they wanted.
On the archipelago level I put tonnes of resources to make the land look untouched and ready for colonization.
The Australia level is old, don't expect too much from it.
black_dax How do you install???
This is killing me,i really want to try the combat map it sounds so cool!
FinalMaps
File Author
I'm not sure how to get it to auto extract, so you'll have to select the scenario directory when unzipping the file.
Sorry for any inconvenience.

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Statistics
Downloads:738
Favorites: [Who?]0
Size:119.95 KB
Added:05/16/06
Updated:05/20/06