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Downloads Home » Single Player Scenarios » A Battle in Germany - 1094 AD

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A Battle in Germany - 1094 AD

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
In this scenario you started in the city Magdeburg, your destiny and objective is defeating Salzgitter, a little village down the road...
But you've got no army and some resources...
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
This senario is about a conflict between three cities in Germany. They are Salzgitter , Gottingen , and Magdeburg. I don't know if the battle is
historical as the the author was unclear about this in the instructions. When I saw that Mark Stoker and Andreas Marscheider were under Special
Thanks in the credits , I was hopeful. However the game didn't fully validate my optimism.

PLAYABILITY: This was a simple build and destroy mission . You actually started off with a walled city. This scenario had no triggers
that effected the gameplay. The only real problem in playability was that you had to destroy every unit of your enemies before they
were defeated. Very few people enjoy this and I am not one of them. Special AI files or certain triggers can fix this problem , though.

BALANCE: This was the weakest part of the scenario. Both of the other players were controlled by standard AI. This scenario showed just
how weak that standard AI is. I played on hard but the game was a breeze. I was rarely attacked , although I saw the computer was picking
up steam . He is too far behind you. Sometimes the computer will change diplomacy with you , which provides variation to the game. Your primary
enemy starts in the Castle age and you're in the Imperial. It takes him awhile to advance. The computer should be given more resources and maybe
started in the Imperial age. Custom AI files wouldn't hurt either. In addtion , when you have to turn on your ally , he remains allied to you
so if you act fast you can practically level his town before he reacts.

CREATIVITY: This scenario had zero creativity outside the map. Turning on your ally and finding some gaia units was as creative as it got.

MAP DESIGN: This was the bright spot of the scenario. I found the map to have a lot of visual appeal. Not everybody may agree with my 5.
I thought the map was between a 4 and a 5 , but I was pushed over the edge because it was a build and destroy scenario. In build and destroy maps
you're always just basically wrecking the map by chopping down trees destroying trees and so forth. This map looked good the entire game.

STORY/INSTRUCTIONS: Due to the lack of a story , I was unable to tell how acurate historically the scenario was. It couldn't be very acurate
, though. It had Bleda the Hun and Robin Hood in it. I found the instructions adequately written as they led me though the scenario.

I think the author should consider repolishing this scenario. It wouldn't take all that much to pull it up to 4 range. I don't think it's really
worth downloading , but newbies could learn from the map . I'd be willing to re-review this scenario if the author made a new version.


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Map Design5.0
Favorites: [Who?]0
Size:70.75 KB