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Downloads Home » Cinematic Scenarios » The Slave Revolt *Teaser* Prologue

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The Slave Revolt *Teaser* Prologue

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File Details
Version: The Conquerors 1.0c
A little taste of what's to come in my upcoming campaign, 'The Slave Revolt.' Enter the lives of Marcus and Quintus, former Greeks captured in war by the Romans.

This prologue will introduce our heroes, and set the stage for what's to come in the full campaign.

The Full Campaign will feature:
-Sound Pack
-Bitmap files for each scenario
-3 more playable scenarios
-an epilogue which will be half playable and half cutscene
-Tricks never before seen in a scenario
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
The_Slayer90 First to d/l. Hey BIH did you change anything in this version that wasn't in the playtest version? I'll try to get off a review. Though I can't guarantee I'm always really busy. =/
File Author
It's about the same, except for some parts, where I made the units move a little more, and I corrected some text here and there.

PS: A review would be greatly appreciated. :)
UnnamedPlayer when did you submit it?


The submission date is above the description. ;)

Blacksmith Administrator

[Edited on 06/21/06 @ 07:22 PM]

File Author
Few days ago, but it just showed up. :) Slayer is talking about the one I posted in the forums.
The_Slayer90 BIH, I'll definately review, but as of now I don't have my AOK:TC disk. I left it at a friends. I'll probably get it back tonight, so after I play it again to get it fresh in my mind, I'll try to review either today or tomorrow :)
newIdea It was good. Though, there are some things should probably changed or added, and I hope these help. You should really make a HoU for orange, so he does not get defeated. The noice from a player getting defeated, as well as the message, is really annoying during a cut-scene. Instead of changing ownership of map revealers, you should really just create them. The noice and the sight of the green squares, can also get annoying. The cracks at the bottom of the hill in the first scene were a little distracting since units can walk under them. You might want to replace those. And finally, you might want to add some music to this, to set the mood. A single song can dramatically change the mood and atmosphere of the scenario. Other than these, I did like the cut-scene, good job.

Btw, I'm a little surprised your playtesters didn't spot these things. They were pretty obvious.
Official Reviewer
Nice cut-scene. Well done ;). By the way newIdea I did tell him about the map revealers but he said he didn't have time to create any :p.
The_Slayer90 BIH, sorry, I won't be able to get the disk back yet. I might in a couple of days, but I'm not sure. :(
File Author
I'll work on all those points, and the green squares, seeing as they are bothering people. Be ready for an update of many of the scenarios soon in the forum thread. :)

PS: Thanks for the feedback, btw.

@Slayer: Try not to review it until I update this version! :p
File Author
K, I just updated it with all the bug fixes. :) It should be up in a few days...
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