A little taste of what's to come in my upcoming campaign, 'The Slave Revolt.' Enter the lives of Marcus and Quintus, former Greeks captured in war by the Romans.
This prologue will introduce our heroes, and set the stage for what's to come in the full campaign.
The Full Campaign will feature:
-Bitmap files for each scenario
-3 more playable scenarios
-an epilogue which will be half playable and half cutscene
-Tricks never before seen in a scenario
There's an easier way to get rid of the green squares, without having to create. If you have another player spot left, make him an ally of p1 and research cartography, then just give the revealers to him ;).
Posted on 07/03/06 @ 01:26 PM
The Slave Revolt *teaser* is a cutscen that tells the story of two greek slaves, taken from there homelands by the Romans and taken as slaves to the fictional city of Nemauses.
I didn't encounter any bugs or parts in the cutscene that did anything to decrease the overall enjoyment. I liked the overall atmosphere of this campaign, It gives the watcher a feeling of hopelessnes and things just kept taking a turn for the worse.
A cutscene gets an automamtic 5 for balance
I think the author had many creative tricks in this cutscene. Such as the rocky pass, the large battle, the capturing of the slaves. I thought the author was very creative, but the only thing stopping me from giving this a 5 was that there wasn't anything that made me say WOW! Not to degrade this cutscene or anything. The creativity was very fitting for this cutscene.
Map Design: 4
The mad design was excellent. The battleground, the rocky pass, the small village, the city of Nemauses, but It just needed a little more touching up in my oppinion. Maybe adding birds flying over the battlefield. Or over the rocky pass. Maybe having roman soldiers and peasents walking around in the city. Nontheless the map desing was very well done.
The story was very captivating, and imaginitive. The author was very discriptive and knew how to use words well.
+ nice story
+ nice atmosphere
+ good map design
Bad points (not really bad points, just suggestions)
- maybe add some birds around the battle and rocky pass.
- maybe spruce up the map a tiny bit.
All in all this was a very enjoyable campaign that kept me captivated throughout the whole thing.
If your reading this download this campaing NOW!
BIHSting File Author
Posted on 07/03/06 @ 10:40 PM
Thanks for the review. ;) I'll take those things into account before releasing the final campaign. :)