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Downloads Home » Single Player Scenarios » The Maids of Linh Nam - Legend of the Trung Sister

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The Maids of Linh Nam - Legend of the Trung Sister

Author File Description
Ngoc Huynh
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
Author: Ngoc Huynh, Member of SCNPunk

For those who are Vietnamese and want to recall the glories of national heros and those who are not vietnamese but want to learn about the Vietnamese history, this is the campaign.

In Vietnam women have always been in the forefront in resisting foreign domination. Two of the most popular

heroines are the Trung sisters who led the first national uprising against the Chinese, who had conquered them, in the year 40 A.D. The Vietnamese had been suffering under the harsh rule of a Chinese governor called To Dinh. Some feel that if the sisters had not resisted the Chinese when they did, there would be no Vietnamese nation today.

The sisters were daughters of a powerful lord. Trung Trac was the elder; Trung Nhi, her constant companion, the younger. They lived in a time when Vietnamese women enjoyed freedoms forbidden them in later centuries. For example, women could inherit property through their mother's line and become political leaders, judges, traders, and warriors.

Trung Trac was married to Thi Sach, another powerful lord. Chinese records note that Trac had a "brave and fearless disposition." It was she who mobilized the Vietnamese lords to rebel against the Chinese. Legend says that to gain the confidence of the people, the Trung sisters committed acts of bravery, such as killing a fearful people-eating tiger - and used the tiger's skin as paper to write a proclamation urging the people to follow them against the Chinese.

The Trungs gathered an army of 80,000 people to help drive the Chinese from their lands. From among those who came forward to fight the Chinese, the Trung sisters chose thirty-six women, including their mother. They trained them to be generals. Many names of leaders of the uprising recorded in temples dedicated to Trung Trac are women. These women led a people's army of 80,000 which drove the Chinese out of Viet Nam in 40 A.D. The Trung sisters, of whom Nhi proved to be the better warrior, liberated six-five fortresses.

After their victory, the people proclaimed Trung Trac to be their ruler. They renamed her "Trung Vuong" or "She-king Trung." She established her royal court in Me-linh, an ancient political center in the Hong River plain. As queen she abolished the hated tribute taxes which had been imposed by the Chinese. She also attempted to restore a simpler form of government more in line with traditional Vietnamese values.

For the next three years the Trung sisters engaged in constant battles with the Chinese government in Vietnam. Out armed, their troops were badly defeated in 43 A.D. Rather than accept defeat, popular lore says that both Trung sisters chose the traditional Vietnamese way of maintaining honor - they committed suicide. Some stories say they drowned themselves in a river; others claim they disappeared into the clouds.

Over time the Trungs became the stuff of legends and poems and a source of pride for women who lived more restricted lives. Today, stories, poems,plays, postage stamps, posters and monuments still glorify the heroism of the Trung sisters.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
"The Maids of Linh Nam - Legend of the Trung Sister" is a campaign based on Vietnamese history. It is very accurate and fun.

Playability: This was excellent... First you play a standard RPG and then you take control of a FF, really fun to play. I give it a 5!
(A little hard but it was still fun)

Balance: This was the low part of this scenario. It was great until the very end, where it became extremely hard and I only won by a stand of luck. I think if it was a bit easier it would be perfect. I give it a 4!
(The taking of the fort was pretty hard, perhaps make it a bit easier)

Creativity: This was the only sad part of this scenario. It featured some nice ideas but not enough of them were totally original to raise the score that much. But the overall idea and historical feel was really impressive. I give it a 3.
(Try making more interesting situations and tricks for the other scenarios)

Map Design: This was awesome! It really felt like a vietnamese land. Many different tree types, good use of grass 1,2 and 3. And excellent use of elevation. Truly beatiful. I give it a 5!!
(Try having the cliffs allign at the same level of altitude and have more map changes)

Story/Instructions: This was a powerful section of this campaign! It had an accurate (though I'm not a Vietnamese history expert) historical feel to it... It was really cool having a feel of an invasion on Vietnam occuring before you become directly part of it. I give it a 5!!
(There are a few spelling mistakes but it was still great)

+ Great historical feel.
+ Nice mixture of RPG and FF.
+ Great map!
- Cliffs were not allign on the same elevation.
- Nothing really unique (but to understandable level)
- A bit too hard (but possible)

Even though it's not totally perfect it is definetly worth to be a "Best of AoK". Can't wait till the whole campaign is done...
Map Design4.0
This scenario deals with a rebellion in ancient Vietnam led by the legendary Trung sisters against the Chinese. Since the scenario uses the AoC dataset, Chinese civ is used for both China and Vietnam. For most of the scenario the player controls the 2 sister hero units and various companions

Playability: 5
Scenario was fun to play, the way forward was always clear. I managed to fumble a few triggers in one of my attempts, but the game managed to recover, so I want to commend the designer for including redundancy protection, allowing players to carry on even if they do something not quite how he intended them to.

Balance: 4
For most of the scenario, you control just the 2 sisters (Joan of Arc units) and another missionary hero. This missionary is naturally your best asset against rowing bands of Chinese soldiers, since he can convert their most powerful units.

However, for whatever reason, he does not regenerate lost HP. Making him very much a glass cannon-type unit, as it's very easy to lose the game by having him take a few unlucky hits.

On the same note, I found fully upgraded enemy knights to be a touch OP. Your forces are never large and you have no chance to upgrade, so the extra-durable enemies (on Moderate difficulty) tend to deliver that extra hit, diminishing your small forces. The last assault on the enemy castle is especially telling in this regard.

Creativity: 5
I liked the theme, there was a variety of tasks, and the designer employed interesting and sometimes amusing ways to gate progress and introduce secondary tasks (and I chuckled at "Mr. Wizard", I won't lie)

Map Design: 4
Map Design was pretty solid, interesting use of shallow water at one point. Decent mix of elevations, river, forests.

Story/Instructions: 4
As a general rule, the story was easy to follow. One of the playable AI locations (enemy town) never actually played a role in the story- there was a fork in the road and a dialogue prompt that pretty explicitly told me to follow the "hidden" road instead of the obvious one, so I was left confused as to why that location was there. But it's a minor complaint in otherwise solid story. Dialogue was quite good, some minor errors that are more stylistic than grammatical.

Additional Comments:
A very solid "prologue" in a campaign that never materialized, sadly. Hopefully with the release of the Vietnamese civ with the new expansion, the topic is revisited by designers, as I found the topic pretty interesting and novel.

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Map Design4.5
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