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Author |
File Description |
oliver |
Posted on 06/23/06 @ 08:18 PM
File Details |
Version: |
The Conquerors 1.0c |
LEGENDS OF CHILA
By Oliver, member of Tsunami Studios
This is a short cutscene depicting the events that took place ages ago in the legendary realm of Chila, where the Shapeshifters - people with the ability to turn themselves into animals - lived. The two brothers Virgil and Zanath return to Chila after a thousand years in exile, but they return to bitter tears and a Chila at war.
It is not likely that this will ever become a campaign, at least not in a two-year perspective. I made it because I wanted to explore the possibilities the AoK editor has to offer for fictitious fantasy stories. I attempted to express emotion, feelings, a kind of "Paradise Lost" atmosphere. It is also my mot poetic work so far. My ambition was to make art, not just a game.
This cutscene requires a high-performance computer. I've personally got a laptop with a 2,66 Mhz P4 processor and 512 Mb of RAM, and it runs this cutscene without the slightest lag. I also tested it on a six years old computer with a 1,4 Mhz processor and 128 Mb of RAM, and it managed to run it with some lag. The result was that the music went slightly out of sync with the cutscene. This can unfortunately not be fixed. So, if you have the opportunity to play this on a good comp, please do so. :-)
-Oliver
PS. Sorry for the big file size. I don't want to compress the music too hard. DS.
PPS. Thanks to Mashek for inspiration (not to mention a few excellent sounds I shamelessly borrowed from him ;-) DDS. |
Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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jsnjsn761 |
Posted on 01/03/11 @ 08:41 AM
Hello, I'm aoc player from Hong Kong, I 've upload this movie onto Hong Kong nakuz forum however the reaction was not good. Can i translate it into Chinese version? |
Cataphract887
Official Reviewer |
Posted on 02/19/17 @ 08:56 AM
Cinematic cutscenes are something of a hit and miss phenom. Although their inclusion is praised often by the discerning and acclaimed authors\reviewers over the years, there are always those comments on the very highest quality files complaining that the story is boring, or that it was slow paced. For myself, i had spent the majority of my AoC "career" playing 1v1 huns wars on arabia, which may well mark me as a neanderthal in the eyes of some here on AoKH. I felt some trepidation in even approaching the subject as perhaps not being inclined to appreciate the content correctly. I would still maintain that many top rated scenarios and campaigns have slow, dragging intros that damage the work as a whole, but would my opinion on the subject as a whole change a bit if checked out some of the best the cinematic scenario department had to offer?
Legends of Chila is a great example of how do cinematic intros correctly. It managed to hold the viewers attention the whole way, which requires a combination of good pacing and a combination of compelling, if slightly cliche, concepts. The use of a star scene and a solid attempt(or outright success?) at a hillside viewing of these stars was quite impressive. Even so the viewer has to be willing to engage this scene, as it doesnt quite work automatically with AoCs limited 2d graphics engine, probably part of why so many "casual" passerby commentators take issue with cinematics in general. The final scene with the army marching was quite a buildup, leaving you wanting to see what comes next and how the author could ramp it up;unfortunately it seems the sequel\conclusion wont be coming.
The map design was excellent. From the opening scene with a nicely decorated hillside giving the player a different perspective to lovely countrysides, its all done on a high level and stacks up well today. The transition from jungle castle to the snowy japanese wonder was nicely handled. The one weak spot that really stands out is the snowy, rocky mountains to the righthand side during this scene.
I couldnt follow the authors recommended resolution for obvious reasons, so i tried 1280x720. I did dislike the use of chat 14 to commence the game;its an immersion breaking oddity. Im not sure if the author played against humans much, but anyone who has detests that taunt. The scene were the birds become men again and the camera was dragged up the road was terrible from a technical point of view. The trees and other objects glitched into the air and the camera shake was almost to the point of inducing motion sickness. You could much of the blame for this on AoCs trigger and graphics engine however.
So did i change my mind on cinematic scenarios? Not entirely. Despite being a good, entertaining, worthwhile watch, its still not the type of content i would seek out deliberately. It was plenty good enough for me to consider trying out atleast a few more of these.[Edited on 02/19/17 @ 08:57 AM]
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 02/19/17 @ 05:52 PM
"The trees and other objects glitched into the air and the camera shake was almost to the point of inducing motion sickness."
You weren't using Userpatch were you? This is a bug in which consecutive change view effects cause every GAIA object to dislocate from the terrain and become warped until you hit the enter bar to refresh it, otherwise it should work fine on 1.0c.
You're right about the map design standing up to today's standards. It is still, for me personally, a wonderful cinematic to watch after ten years. |
Cataphract887
Official Reviewer |
Posted on 02/19/17 @ 06:11 PM
Whoops, i was. Its very hard for me not to use Userpatch as the go-to version as i couldnt get a normal widescreen patch working on my 1.0c, only a windowed mode which is better than nothing but still annoying |
Andanu Trisatya |
Posted on 05/28/17 @ 07:23 PM
Just watched this again after many years... Definitely not an exaggeration if I consider this the best cinematic that has ever been created... and it does not even use any data editing or modding.
My designing flame which has been dying for a long time has begun to lit again. |
Possidon
Official Reviewer |
Posted on 02/03/22 @ 09:43 AM
Legends of Chila is a 10 minute cinematic scenario which acts as a prologue to Oliver’s unfinished campaign of the same name. The story is set in the fictional kingdom of Chila and follows to shapeshifting brother who return to Chila after a thousand year exile only to find it on the brink of war.
Playability: 5
The technical skill seen in Legend of Chila is beyond anything I have ever seen in a cutscene before. This is one of the most action packed and perfectly paced cut scenes available. I sat back and watched in awe at everything that was happening on screen, from the beautiful scenes of our characters flying over the land to the action packed spectacle of a huge army marching towards the last stronghold defending Chila. The story is beautiful crafted, the map design is exquisite and the creativity is on another level. You won’t regret downloading this scenario. For a cinematic scenario that has so much going on I was amazed that there wasn’t one mistake in it. Every unit moved as expected, nothing got blocked, everything was in sync and triggers fired exactly as they were supposed to.
Pacing: 5
I can’t remember the last time, if ever that I have seen a cinematic scenario with so much going on in the frame. Hundred of units moving around at ones in particular scenes, and cameras changes happening quickly one after the other. It takes great skill and patience to make something like this work without fault but Oliver has done it. The cinematic flows really well, considering that a lot happens in a short space of time it doesn’t ever seem rushed. The music and sound effects are really effective and sync with what’s going on perfectly, no lag or overlapping of music or anything. What I found particularly amazing was the control of the birds in the shapeshifting scenes. GAIA animals are difficult to control but Oliver has nailed it here.
Creativity: 5
While not the only scenario to incorporate shapeshifting into its storyline, Legend of Chila does so in a unique was which I have not seen before or since. There are many creative tricks on display throughout the short cut scene its hard to mention them all here, and I don’t want to spoil it either. My particular highlight though is the star effect created using special characters in the display instructions effect. Overall this is by far one of the strongest and must perfect executed cinematic scenario that I have ever seen and its creativity is unprecedented, even fifteen years later.
Map Design: 5
Chila is a kingdom of paradise. The scenario showcases this with its beautiful introductory scene showing the heroes flying over the seas, forests, mountains and plains of Chila to reach home. The worlds is beautifully crafted with lush uses of natural objects and terrain mixing to make this fantasy world a reality. Its beautiful, elegant and highly realistic. The use of terrain mixing and eye candy really add to the effects and everything is laid out in a natural and aesthetic way. Even the buildings look great and I love the design of the castle at the end.
Story/Instructions: 5
The story has a great framing device which is that it is told by an old man recounting it as a story to his grandchild. The story follows two shapeshifting brother who have returned to the land of Chila after an exile of a thousand years. Once they arrive they head home to their loved ones only to find fire and blood on their doorstep, their loved ones gone and their home destroyed. Chila is at war and on the edge of destruction. They head to see the king, and see what has become of their beloved Chila. The story is gripping and superbly written to captivate the viewer. The dialogue is paced really well that allows time for the viewer to read it without it either being rushed or dragged and it fits the atmosphere of what’s going on in the story perfectly. The only downside of this whole thing is that the cinematic acts as a prologue to a campaign that will never be finished so we will never know the outcome.
Additional Comments:
Legends of Chila has always been counted among the great cinematic scenarios ever and I certainly would second that remark. It is perfectly crafted and a highly enjoyed viewing experience.
Thanks
Possidon |
John Mendl |
Posted on 11/19/23 @ 01:18 PM
Amazing and very well done! Lasted more than 10 min 40 sec (11:20 as I had waited to send the trigger chat). |
Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Pacing | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 7,597 |
Favorites: [] | 6 |
Size: | 8.01 MB |
Added: | 06/23/06 |
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