The idea for this script came from a desire to make a map of islands mostly surrounded by cliffs instead of beaches. This was the closest I could get, which is not close at all but I still like how it came out.
There are many opportunities to use strategic elevation advantages for offense or defense both at sea and on land. You may be separated from other players by sea, or you may be connected by land. Player start areas are surrounded by a wall, trees and/or the sea. Not all of the seas connect to each other, but you should be able to navigate about one-fourth to one-half of the map from any given shore. The map will randomly choose a season: summer, spring, autumn or winter. Enjoy!
- Sometimes fish can be seen jumping on cliffs in the water.
- Mountains can sometimes appear too close to the edge of a cliff.
(Unfortunately there is no way I know of to control cliff placement location.)
I have worked hard to make this map as eye-pleasing and playable as possible, so I would greatly appreciate it if you would leave a comment or review here to let me know what you think of it. If you like it, let me know. If not, please provide constructive criticism rather than just "this sucks."
A great map but its missing an important feature: elevation!
Also, it could use some more gaia objects. (mostly rocks and flowers) Besides that, its a great map.
chasqui File Author
Posted on 07/03/06 @ 03:19 AM
Thanks for the feedback, Nightlife. I said 'elevation' in the description; I was talking about the cliffs. It is a good suggestion though. I will possibly make another version with more hills and valleys.
Posted on 07/05/06 @ 06:08 PM
Posted on 07/08/06 @ 10:59 PM
Great chasqui..really enjoyed this map playing with 7 player mode & giant map..in hardest mode.Expect ratings soon****..yet to finish rest of your maps!!..keep doing:-))
[Edited on 07/08/06 @ 11:03 PM]
Posted on 08/21/06 @ 01:27 PM
This map isn't suitable for computer opponents. Sometimes the computer gets stuck behind a sort of wall of land and they keep building boats in the wrong water spots.
However with a multiplayer map, its very interesting, especially when you have no clue as to what direction you can be attacked from. Which plot of water will they invade from or how will they travel on foot? You just don't know which makes it more exciting :-)