This is basically a 1v1 game between you and a computer, you play the Britons and you opponent plays the Persians. There are two forts on the map, one owned by you and the other owned by the computer. Each fort occupies about 1/3 of the map. You both start with 10k of each resource.
This map was quite enjoyable to play. The designer has succeeded quite well in making a map, which is almost entirely military (you have to gather resources yourself but this is pretty simple, as your opponent cannot attack your economy because it is all at the centre of your fort).
I had to give this category a 1 as, playing on hardest, beat the game quite easily on my first try. (Second try, technically, as I quit the first game because the enemy changed diplomatic stance to neutral at the start of the first game, which would've made it even easier.)
I was pleased to see that the starting positions of the players were exactly the same. (If you look closely, there are some differences, ie if you fold the map in half then one player's castle is two squares off the location of the other's, but there's no point worrying about that, as it has no effect on gameplay.)
An idea I had to improve the difficulty, I'm not sure it would work though, is to set some 'Create Unit' triggers for p2, so you have more of the enemy to fight.
It wasn't absolutely original, just a regicide victory condition, but the starting position is vastly different from RM and most other CS maps I've seen. Good work in this regard.
Map Design: 5
Basically, it's just a blank sheet of grass with a river running through, but when I considered the possibilities of adding different terrain such as desert, dirt and leaves, different elevations and forests, it was pretty obvious that such things would've taken a lot away from the quality of the game, as it was designed to be just a flat battlefield (with the two forts on it). Some dirt and stuff would have been good, but the map is fine as it is.
Pretty simple; clear instructions, bad spelling and no story whatsoever.
Additional Comments: Alroys has done pretty well in designing a reasonably original map with good gameplay and suitable map design, but needs to increase the difficulty, and, to score higher in a review (although it has no impact on gameplay) improve the spelling of the instructions and add a story.
It is a pretty good game if you like battles, but it's too easy, and would work better on multiplayer.
[Edited on 07/16/06 @ 12:20 AM]