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Downloads Home » Campaigns » ~The Second Siege of Belgium (Part I)~

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~The Second Siege of Belgium (Part I)~

Author File Description
Dantares IV
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 4
The Second Siege of Belgium (Part I)

~Fifteen Years Ago~

King Phillip of Belgium and Jonathan E. Lemieux and their twenty thousand men prepared to charge into the last of the Zanthasite armies consisting of about nine thousand troops. Each army spread out in a three mile line. The Zanthasites consisting of about three ranks and the Belgians consisting of about sixteen ranks. Just before the final battle was to begin, Phillip and Jonathan Lemieux rode under flag of truce to meet King Zanthas of the Zanthosites and his son Zanthos in the middle of the "to be" battlefield. Phillip told Zanthas to surrender his army before the Belgians anyalated it. Zanthas replied, "That's peculiar, I was about to give the same request to you. HA HA HA!" Phillip blasted back, "ARE YOU MAD?!?!?! We outnumber you ten to one! YOU ARE DOOMED!! Zanthas said nothing in return. He and his son rode away to their command post. Phillip and Jonathan did the same. After two and a half hours of fighting, the Zanthasites were nearly destroyed. Most of their best swordsmen were dead, along with most of the Archers. Their commanding General was just slain. Zanthas' forces retreated to the command post to make a last stand. About three hundred men were all that defended the king and his son from about thirteen thousand Belgians. Zanthas took Zanthos, his only son, into his quarters. He made him kneel and swear that he would leave this battle with a few men and that he would gather a new army and one day, return to Belgium and destroy it. His son Zanthos reluctantly promised. Not about building an army, because he wanted to do that in the first place, but leaving his father to die was hard for him to do. However, he obeyed his father. He left with about ten men that had not been in the battle and were ready to run. He and his men ran into a forest and there, watched from a distance, the destruction of their army and the dual between Phillip and Zanthas. Zanthas lost the battle. Zanthos pondered on what could have gone wrong that would make their awsome army get destroyed. He finally realized that though the Belgians only had thirty thousand men, and his father had had about fifty thousand, his father conscripted his troops quickly and they did not receive much training. The Belgians, on the other hand, were well equipped and trained. Zanthos vowed that that mistake would never happen again. Slowly he re-gained an army and re-took his Father's old country and fortress. Their nation became a thriving empire and worthy of respect.

~Ten Years Later~

The Belgians had regained their former power and were in great condition, however, they had recently been suffering from a famine. However, the Zanthosites did not have this problem and after preparing his vast army for over ten years, he was ready to finish Belgium off for good!

~Overview and Welcome~

Hello everyone and thank you for downloading The Second Siege of Belgium (Part I) This series has now been my 'life’s work' for three years now. These cut scenes and campaign are not as old and the Part II series is. They are probably a year and a half old, but the story is probably that old. I have put my best effort into these cut scenes even though there have been some pits on the way to completion. One cut scene needed a lot of work done before people liked it, and one cut scene that took close to seven months to totally complete was removed form the series. I'm probably one year behind schedule on submission, but at least it finally is out. I hope you enjoy these cut scenes and campaign as much as I did making them. please download but especially comment! I will probably do one or two more updates to the game as hopefully some reviews come in.

Most of this part of the series is cut scenes, but they are all exciting and the campaign especially. The last cut scene might not be the most exciting, but it is still useful.

~Final Thoughts~

If you would like to play test Part II of the series, get acquainted with the Scenario Design Forum and look out for something concerning The Second Siege of Belgium (Part II)

Please enjoy this game of mine, and again, please download and comment. It is a large file but IT IS WORTH IT!!!

Enjoy The Second Siege of Belgium (Part I),

~Dantares IV~
AuthorReviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Map Design3.0
This campaign consists of three short cutscenes and one playable mission. While the playable scenario provides some entertainment, the campaign as a whole is lacking in many areas.

Playability: 2
Playability is how much one enjoys playing (or in the case of three of the four levels, watching) the scenario. Unfortunately I must say I did not enjoy this campaign much at all. The first two cutscenes are short, uneventful, confused, and disjointed. It would have been far better to have combined them into one, but that is a side note. The last cutscene is a description of the heroes and units involved. But this consists only of stationary units on road and a chat about each one giving basic AoK unit descriptions that are common sense to any
player. Additionally, it comes at the campaigns end, making it useless if it wasn't so already. The cutscenes in total are not in any way
entertaining to watch, and being 3/4 scenarios this ruins the categories score.

The playable level has some entertainment value, although the majority of the enjoyment one will get out of it is basic mindless unit tasking, without a lot of strategy. Still, it is a decent DTS and for a true fan of that genre there is some fun to be had here. It is seriously hurt by the fact the player is already annoyed/bored from the first two cutscenes. Where it its own scenario, the playable level might get a 3 or 4 here, but the entire campaign is a package and is scored thus.

Balance: 3
The campaign is mainly cutscenes, with one playable scenario, and this scenario is quite easy. The difficulty becomes nonexistent if the player uses some common sense, and steps on the oppenly viewable spawn point, although it is still very easy to win without such methods. Also, the ship battle is made easier by the fact you don't have to wait to get the reserve ships; simply move your free ships just outside the reserve ship's retaining wall and you move the fighting there, so you can use the reserve ships to fire as well, giving you a considerably bigger navy. All in all, the playable part is just too easy, making it unable to score anything over the average of 3.

Creativity: 3
There are some mildy creative things to note in this scenario, but I would really struggle to find anything that would warrant a more than
average score in this category. The use of fish for rain, while not original, still counts somewhat I suppose, and the idea of a scenario to introduce the heroes is novel (even if it oddly comes at the end of the first part). I would have liked to have seen more creativity in the storytelling part of the campaign, but it is definitly average here, hence the 3.

Map Design: 3
The map design leaves a lot to be desired, but isn't terrible by any means. The scenery is basically random map or less with a lot of gaia
objects in certain areas, while some areas are quite blank. The final cutscene consists only of Road 1, and the majority of terrain is painted on in blocks without any mixing whatsoever. In addition, where there is objects like flowers or paths it is totally overdone, with the entire area covered in a uniform blanket. Elevation is mainly unused as well. Forests are laid very similar to random map forests, with the oak terrain in solid blocks. The scenery is nice (4 or so) in a few small areas, but overall the design could use with much improvement. These above average areas make me almost want to give a 4, but the overall maps are usually about random map level + some gaia objects.

Story/Instructions: 3
The story is fictional, so in that sense the author has complete liberty over which direction he chooses to take it. However, that still means that there are certain basic historical requirements that when met improve the story's impact and believability. Belgium is a European country, and when one invokes a known nation one should stay within the realm of realism to some degree, but this campaign certainly doesn't, which kills the story and makes it seem more jumbled together than thought out. Add in modern names, forummer personalities, and whimsical zanthosites and you have a story which really confuses and disorients the player. Additionally, the story layout is also confusing, which just seems to add to the list.

An additional point has been deducted from the usually starting 4 in this catagory for numerous and consequential chat and instruction
problems. First there is the queer fact that the chats are in different colours than the players speaking them, which in of itself isn't
worth any mention, but it adds to the confusion somewhat. Second the majority of these chats appear in red, and each one exhibits the red
chat bug uncorrected, a bug which has a rather simple solution. Next, the chats on normal speed are often unreadably fast, even to a quick reader like me. Lastly, there are a LOT of spelling mistakes, including easily avoided ones, like mispellings of "huscarl" or other AOK words. The sum of all these and a few more chat nuisances really set apart a rushed and sloppy effort from a caring one, and makes the deduction of an additional point warranted.

Finally, the bitmaps are terribly screwed up, most likely the cause of not using an AoK 256 colour bitmap. The bitmaps rather look like a
graphics card malfunction. The scenario would be better off without them.

The story isn't all bad, there is some promise for a sequel. I would suggest removing the Belgium name and creating your own nation, as it is clear that this country has nothing in common with the real Belgium. Also, a cleaning up and clarifying of the story may be a wise idea.

Additional Comments:
While the campaign is heavily flawed, if you can get through the three cutscenes the playable scenario is solid. If you are running out of stuff to download you probably should look at this for the 3rd scenario (the playable one). Sadly, I can't say much positive about the cutscenes, but they are short so they don't kill you by any means to get through. It is worth a look, and hopefully a possible sequel
will be much improved, as we all get better with practice ;)

[Edited on 06/06/08 @ 11:16 AM]

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Map Design3.0
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Size:12.79 MB