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Downloads Home » Single Player Scenarios » Cupid's Poisoned Arrows: The Fall of Port Mirne

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Cupid's Poisoned Arrows: The Fall of Port Mirne

Author File Description
Boosh
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Johan and Dolotov are two of many messengers of "His Majesty King Rusage." Times are hard for the province of Port Mirne. A recent economic downturn is leading to overall decay. The monarch keeps spending gold and bringing the small kingdom further and further in debt. Outlying towns are becoming increasingly angered as famine and debt begin to prey upon them. Many people turn to lives of crime so they would have just barely enough food to survive another day. To make matters worse, Port Mirne has just suffered through one of its worst winters in many, many seasons. People are hungry and weak. King Rusage himself is no tyrant, of course, he figures that he must let up on his people to bring them good spirits. He prays to the Lord above each day to let this depression end, but to no avail: for when his Highness decreed that taxes were to be expunged, the people were greatly happy, yet in time the loss of public programs wilted away the economy even further.
As if this were not enough, trouble brewed in other provinces as well. The nearby kingdom of the Koltan peoples banded together and invaded. Not only do they prey on the helpless people of Port Mirne and its outlying towns, but they also have built fortresses on the islands surrounding the inner Harbor. Yet the Koltan Peoples are held at bay by another force. A country from many leagues away, Ruorck, saw its opportunity and snatched it. While no match for the elite mounted units of Port Mirne normally, the well trained Ruorckan Legions found that their heavy armor and long years of training would severly damage, if not completely destroy, the fighting ability of Port Mirne.

Then, just a fortnight after the Ruorckan invasion, a climactic battle was fought on the shores of the inner harbor. Hundreds of Ruorckan knights lined up facing the ill-equipped, but ably fierce warriors of the Koltan Peoples. And right in the middle of it lay the remanants of the army of Port Mirne and its allies. The soldiers of Port Mirne fought ferociously upon the battlefield. Though they knew the outcome was hopeless, they all drew their swords. The commander of the Port Mirne Garrison, Thane of Endeltown, shouted to his men before his charge, "My comrades in arms! Hear me! This sword can be broken, but a hundred knights will feel its steel flow through them ere this day be done!" The men of Port Mirne, D'elvela, Endeltown, and Tolton Marsh answered their Captain's call. Spears edged, swords drawn, and arrows tipped with flame, the soldiers rushed their foes with daring speed and ferocity. But all lay in vain. As the men of Port Mirne charged, the horns of the Koltan peoples answered the rumbling hoofs. The elite riders of Port Mirne shattered spears and splintered spears as they had never done before, but as they turned round from their triumph against the yellow banners of Koltan, the heavy footsteps of Ruorck began to echo like a beating war-drum of the primitive days. Twain of Endeltown re-grouped his men for a charge, but it was too late. The heavily clad Ruorckan foot knights caught Twain's cavalry in an uphill charge. The horses and men were shattered like glass dropped on a cold castle floor.
[i]The shores and rivers of the inner harbor flowed red with blood for three days.[/i]

Boosh is very proud to present [b][i]Cupid's Poisoned Arrows: The Fall of Port Mirne.[/i][/b]
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Julius999
Official Reviewer
Oh right, sorry, must have missed them (I read it quickly).
Boosh
File Author
Thank you very much for your review, The_Wolf_Hunter! I'm glad you enjoyed the scenario.

[Edited on 01/27/07 @ 03:02 PM]

The Wolf Hunter
Rating
5.0
Breakdown
Playability5.0
Balance5.0
Creativity5.0
Map Design5.0
Story/Instructions5.0
Playability: 5
I really enjoyed this scenario. I think that small battles are better than large and there was lots to do for a "novice" player like me. The whole scenario lasted me 2 hours and I was gripped all the way through (I normally just give up after a while.)
The only problem was that once when I went to talk to the Royal Guard. He didn't change ownership so I tried to carry on but none of the triggers fired.


Balance: 5
The scenario was very fun to play on Standard, I found it hard to keep
Dolotov and Johan alive but not so hard that it was frustrating. I thought
the battles were very balanced and fun and it was good that it gradually got
harder instead of being really easy then suddenly impossible.
I liked having to escape at the end, I found it difficult and kept on having
to visit the monk but eventually I broke through and I felt great when I had
finished.
The scenario is also suitable for all players so everyone can have a try.


Creativity: 5
The scenario is very creative and rich. Although set in Russia, it is
completely fictional (I think!). I think these kind of scenarios do require
creativity because you have to sit down and think "How is my scenario going
to work out?" instead of researching on Wikipedia about a famous battle.
I thought the names were good and I thought it was good that a main
character wasn't a Champion! :)
The names were Russian-sounding, but I thought maybe the town names sounded a bit English...

Map Design: 5
The map design was very high standard all the way through. I thought the
winter landscape was fantastic and the land did really look like a Russian
land. Port Mirne was very well made and realisticly built, I could feel
myself there.
I also thought the country villages were good as well and they blended very
well with the snowy wilderness. Nothing much was overdone. The mud (paths)
looked decent and not too fake.

Story/Instructions: 5
The story was extremely well thought out, and was easy to follow. It wasn't
too complicated or simple and it was realistic. I liked the idea of fantasy
(not historical) but without wizards and magic.
The instructions were very easy to follow and I always knew exactly what I
was doing and I wasn't walking around aimlessly. However the instructions
weren't dead simple, telling you exactly how to complete the scenario.

Additional Comments:
Its the best I've played since Ulio and Sabato Returns. I think this scenario shouldn't be overlooked and everyone should download

[Edited on 02/16/07 @ 09:12 AM]

Boosh
File Author
Thank you for your review, The Wolf Hunter! I'm glad you enjoyed the scenario.
Sword_of_STORM
Official Reviewer
Nice game, though rather easy. It is more of an RPG than a fixed force. The terrain is really good and the music is great.
Boosh
File Author
Thanks Sword_of_Storm, I'm glad you liked it. It's meant more to be a story than a challenge.
laz123 Excellent game. Thanks.
Turty I enjoyed your scenario very much! But it was easy...
Either way, good job! When are going to make the next one? Or are you?
Mashek
Staff
Official Reviewer
Since Boosh is unlikely to pop around anytime soon, I will answer in his place. There is a sequel coming, can't remember the name, but I am unsure as to when it will be released. Let me just say that it is as equally as beautiful as this scenario. :-)
Rebel Troop GREAT WORk, I loved it, so much enjoyable stuff, please keep up the good work
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Rating
4.7
Breakdown
Playability4.3
Balance4.3
Creativity5.0
Map Design5.0
Story/Instructions5.0
Statistics
Downloads:1,573
Favorites: [Who?]1
Size:7.50 MB
Added:07/15/06