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Downloads Home » Campaigns » Defense of Ellikim 1.5 (Much better than before)

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Defense of Ellikim 1.5 (Much better than before)

Author File Description
morgoth bauglir
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 2
Defense Of Ellikim

Another bug fixing update. Please read the readme file for further details.

This is a challenging scenario where your mission is to defend the countryside. The campaign might be quite tough if you won't use some essential tricks for survival.


(P.S.Please comment/review this file, I'd like to improve it! Thx!!)
(P.P.S. No really, update!!!)
AuthorReviews   ( All | Comments Only | Reviews Only )
Dantares IV
Map Design4.0
Playability: 4
The playability of this campaign went fairly well. It was slightly confusing with most of your army scattered across the entire map. Also, when you get the Merceneries, the Leader says that he needs to see the town blacksmith. When I bring him there nothing happens. If you could explain how to do that I would be very grateful and probably put playability at a 5.

Balance: 3
I had a lot of lag while the enemy was pillaging the countryside and during the main part of the seige. Of course it all went away when the enemy army was destroyed. I thought you did a very good job on the capital.

Creativity: 3
Creativity suffered a lot. I think you used deer and berry bushes over excessivly. I also did not like how seriously undefended the country side towns were. There would have been more men there if this was in a real life war. Also, when the village elder died, I still continued to get the bonus resources. You should also learn about how to colour in the sentences that the men say. Also, you should NEVER name an enemy The Enemy. You should find or think up a better name for them. Mabe try to give it an evil sounding name. You will learn as you get better at AOKH that it often makes a campaign more enjoyable if you add names to more of the characters. I have a friend of mine who has amost an entire ARMY renamed and if I was rating him I would put the creativity at a three just because of all the name changes. Just a thought. You did have some good spots however. I thought you did a very good job on the capital and on the landscape. I also liked the ambush spot where the archer was.

Map Design: 4
Your map design was very good. The bad parts that I saw was that in the ocean you had too many fish grouped together. You should have just had a few shore fish and a few great marlins. Also, most of the time salmon are in large rivers. I really enjoyed the rest of the landscape.

Story/Instructions: 2
You did a fairly good job on every thing else, but your instructions were short, blunt, confusing, and not very helpful at all.And that goes for the *special hints* at the bottom of the history section aswell. They did not help me out one bit.I mean, how can you be hoplessly stuck on a game where you just have to kill people? History is for history. Use the scouts for putting in hints in or even better, why don't you use the hints page next time? I THINK that is why they call it a *hints* page.

Additional Comments: This is an ok type of game that I would not really advise downloading. However, if you ever need ideas for eye candy, then you should DEFINATELY download this campaign.

[Edited on 08/01/06 @ 04:13 PM]

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Map Design4.0
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Size:69.82 KB