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ACSC06 - Day of the Red Moon
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Author |
File Description |
VonCorgath |
Posted on 07/28/06 @ 12:50 AM (updated 08/01/06)
File Details |
Version: |
The Conquerors 1.0c |
Greetings All.
This is my entry to the AoKH CSC.
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For thirty years there has been peace in the land. The kingdoms of Tzech and Ungari have enjoyed a peaceful harmony....until now.
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Please view the readme file for installation instructions.
Generally all you should have to do is unzip all files to the root AoK folder.
Settings:
Please make sure the following settings are in place for full enjoyment of the scenario.
Speed - Normal (Very Important)
Size - 1024 x 768
Volume Sound - 100%
Music - 0%
Difficulty - Any
I hope you enjoy the cut-scene as much as I did making it.
--+-VonCorgath-+--
Feedback and comments welcome. |
Pages: « First « 1 2 [3] 4 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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VonCorgath
File Author |
Posted on 08/17/07 @ 12:06 AM
Thanks Alex, but what makes you think it would never happen. ;-) |
Lord Basse
Official Reviewer |
Posted on 09/11/07 @ 12:05 PM
Day of the Red Moon was an entry to the first ACSC, AoKH Cut-Scene Competition, hosted by Mashek in June to September of 2006. In the competition, it was given a total of 131 points out of 165 possible, and ended up in second place.
The ACSC, AoKH Cut-Scene Competition, had rules saying that the cut-scenes should be absolutely self-running, i.e. the player dont have to touch anything, just watch and read, all cut-scenes submitted to the competition has no playable elements, thus qualifying this one as a pure cut-scene.
PLAYABILITY: 5
I must say that there are few cut-scenes I have enjoyed more than Day of the Red Moon. The authour shows off his best sides during this cut-scene, putting the watcher in awe. From the very beginning to the end, this cut-scene delivers enjoyment in many ways, such as the very atmospheric and powerful music used for the scenes. The soundtracks from Zorro and Crimson Tide, as well as a movie I dont remember the name of, make the cut-scene very enjoyable and themed.
This cut-scene also has a high replay value. I think I've watched it ten times or more and I'm still not tired of it, although I do have pauses between the watchings ;)
I give this a full score here because I simply cant find anything to knock down scores for.
BALANCE: 5
Balance is judged for how well the scenario is balanced in difficulty. If it's really easy or simply impossible to win, it's not balanced very well. Pure cut-scenes have no balance.
CREATIVITY: 5
There's definately a lot of creative ideas and tricks used in this cut-scene. From the eagle slowly gaining height with the winds, to Colarin riding up the tight pass of a mountainside, to the selfopening gates, all workers and the activity in the city and the great use of soundeffects and music.
There's little to say more than "amazing", "wow" and so on. Therefor I reward it with a 5 here.
MAP DESIGN: 5
The design of the map is definately top-notch. There's a big variety in the scenes and all of them contain plenty of great terrain mixing and good use of elevations and eye-candy. The city looks realistic and the map-copied buildings are pleasent to look at. All parts have been beautifully designed and the overall level of quality is far above the one of a Random Map. I therefor give yet another 5
STORY & INSTRUCTIONS: 4+
The instructions are few but clear, covering all neccesary parts you need to know to watch a cut-scene, being very few. The bitmap gives extra spicing to it all, so that's a plus.
The story unfolds from the very beginning with details and intriguing plot. If this ever becomes a full campaign, which I and many others certainly hope, I believe the story can become very interesting, even more interesting than it is now.
This is also the reason to why I knock off a point here. Since the story is unfinished, it cannot get a full score, so a 4.
ADDITIONAL COMMENTS: This is probably one of the best cut-scenes that exist in the Blacksmith. I use to say that quite a lot, but I'm serious.
Ever since I installed Media Player 10, one of the soundfiles crash my game. I haven't been able to watch the end without removing the sound with help from Campaign Manager. But I remember when I could watch it from begining to end, with my old computer, and my feelings for this haven't changed much since then ;)
RECOMMENDED DOWNLOAD: Yes[Edited on 10/22/07 @ 06:28 PM]
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VonCorgath
File Author |
Posted on 10/03/07 @ 04:26 AM
When I read that review, I once again feel renewed inspiration to go on and complete the entire campaign (which I am definitely planning on doing before I die). Thankyou very much for your review, and also to everyone who has downloaded and enjoyed this scenario.
Basse, about the file you have been having problem with, if the crash occurs just as the rider returning to the city gets shot down, then I believe the file causing the problem is named: 'DotRM-Arrow.mp3'. If re-saving it in GoldWave or Audacity doesn't work, I can email the file to you if you like.
EDIT: By the way, the title of the movie that you couldn't remember is, 'Where Eagles Dare', starring Clint Eastwood and Richard Burton. It's an excellent film and I recommend it to all.[Edited on 10/03/07 @ 06:56 AM]
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 10/04/07 @ 07:25 PM
Your rating is well deserved, Von. Let's hope you get an equally great cut-scene in for the contest! :-p
By the way, your use of music from the film 'Crimson Tide' was the whole reason for why I afterwards went out to search for it and watch it. Needless to say it was one of the most enjoyable, tense films I had seen in a very long time. And it was because of you that I was able to watch it. Thank you. ;-)[Edited on 10/05/07 @ 01:49 AM]
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RON PAUL 2016 (id: Turty) |
Posted on 10/05/07 @ 03:55 PM
Very good Von! The music fits well with the cutscene!
I'm suprrised that I forgot to comment on this. :o
But I thought the plot was kinda simple, if you know what I mean.
But overall, excellent! A must download! |
VonCorgath
File Author |
Posted on 10/29/07 @ 04:27 AM
Thanks for the comments Turty! :)
I know what you mean about the story being rather 'simple', and believe it or not, I actually thought pretty much the same thing when I had completed it.
Check out last line of post 271 of the original ACSC thread. Link:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=4&tn=36848&st=270#post271
Mashek:
That's great! I'm pleased you enjoyed the film! I too thought it was an awesome movie and the music without a doubt adds so much more tension to it![Edited on 10/30/07 @ 07:18 AM]
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John Mendl |
Posted on 11/01/07 @ 03:23 AM
Map Design is wonderful and good terrain for Alps (I myself probably failed to give good representation for Alps in my scenario). But I didn't like the ending with [spoiler removed by author himself]. Overall, this is sure enjoyable cutscene and worth the watch. I think this is better than Immortal Prey.[Edited on 07/21/23 @ 04:25 AM]
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Julius999
Official Reviewer |
Posted on 05/20/08 @ 08:51 AM
Playability: 5+
This cutscene will certainly keep you entertained, with a good story, clever effects and a memorable atmosphere. The composition leaves almost nothing to be desired, but it is the use of music which really sets it apart.
Balance: 5
The cut-scene looks balanced and runs as intended.
Creativity: 5
Creativity is used subtly and appropriately, with tricks used to hold the gate open when a horseman rides in and a well conceived opening sequence with a hawk. The scene of preparations for the coming battle in the city is one you won't forget in a hurry, and demonstrates even more little details, like soldiers moving into position on the city walls.
Map Design: 5
Very good quality, with no obvious errors or design mistakes. A large city is carried off as realistically as winter countryside and even the Alps were well realised. More than that though, it suits the story well and adds to the telling of the story. For the designer, it would be worth considering changing a few details, such as the somewhat odd palisade corners. But for the viewer, there is nothing to complain of.
Story/Instructions: 4+
The story is run of the mill, and one we've all heard before. There is a prophecy, a chosen one and a battle for survival. But the strength is in the telling, with the story conveyed well, with just enough mystery and drama. The dialogue and text has above average quality and helps the story in this respect also. Instructions are only briefly needed, but are perfectly sufficient for viewing the cutscene. The only reason for deducting in this category is that the story is not strong or complete enough in itself to stand alone, with some central questions unanswered, and so the viewer is not able to appreciate the story fully. That said, it makes a very strong opening sequence for a larger work.
Additional Comments:
My personal favourite of the 2006 ACSC entries, and something that I hope will be followed up.[Edited on 06/05/08 @ 09:27 AM]
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G omega |
Posted on 11/30/10 @ 07:04 PM
It is a exellent cut scene. And with the invisible unit, i have found a solution for rename a foot unit to beacome a rider: in aokts, you can put the rider on the horse, and beacame it invisible. Or you can put a castle on the horse, add a rider in garrnison, save the game, delete the castle, seve the game too, test the scenario, and return to the editor, and the unit are on the horse. After, make it invisible, and rename it! Other thing: the title of the scenario is a prlogue! Can I have a canpain with it?[Edited on 11/30/10 @ 07:06 PM]
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TheLaughingMule |
Posted on 12/01/10 @ 02:03 AM
Have you tried the advanced search and looked for more work by this author? It doesn't appear that there is a campaign for this prologue. |
Pages: « First « 1 2 [3] 4 » Last » |
HGDL v0.8.2 |
Rating |
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4.8 | Breakdown |
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Playability | 4.7 | Pacing | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 1,487 |
Favorites: [] | 3 |
Size: | 4.43 MB |
Added: | 07/28/06 |
Updated: | 08/01/06 |
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