Author |
File Description |
Mr Wednesday (id: matty12345) |
Posted on 08/01/06 @ 11:35 AM (updated 09/07/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
NOTE: thsi file had several bugs due to the incorrect file having been submitted; I have fixed them and this campaign should now work.
Liegnitz 1241 A.D.
It is early spring in Poland in the year 1241. A strange army from out of Asia has appeared, destroying everything in its path. Europe is in a state of fear!
In this campaign you will play as the Golden Horde in one of the bloodiest battles of Eastern European history. You will fight the combined forces of Poland and its allies, always using Mongol tactics to win the day.
Features
An epic battle featuring over 750 warriors on a single battlefield with little or no lag.
Over 280 triggers for a single scenario.
Historical accuracy has been preserved down to the most minute details.
System Settings
Play on 1024 x 768 resolution
Play on normal speed with Music Volume off
Runs with a little lag on 64MB RAM; anything better should be perfect.
Instructions
Place the empires2_x1.dat file in the data folder of AOK (you may want to back up the original copy before replacing it).
Place the sounds in the sound/scenario folder.
Place the cpx. file in the campaign folder.
Place the bitmap in the Age of Empires II directory.
Load up the mod (two horse units) and play!
Credits:
Paladin to elite lancer mod was modified for this campaign.
Crusader mod was also used.
GeniED2 file for Beta Knight also used.
A few of my sound files were taken from Marco Crnigoj’s campaigns (or a few other campaigns).
Some music was taken from various games I own.
Thanks to wikipedia for their article on the subject.
Special credit should go to James Chambers, as his book The Devil's Horsemen: The Mongol Invasion of Europe was the inspiration for this campaign.
Thanks to my partners at Golden Mangudai Productions! |
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Author | Comments ( All | Comments Only | Reviews Only ) |
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Tanneur99
Official Reviewer |
Posted on 08/20/06 @ 11:42 AM
@ matty12345,
I sent you an e-mail on August 5 asking to edit your scenario because it is unplayable; probably my mail became victim of a spam filter and I sent another mail today. In case you did not receive them, I approved your file to leave a comment here with the bug fix. Without an update, I have to remove your file permanently from the blacksmith.
I viewed some of your triggers, the landmeister Popo von Osterna is not on the map. You probably removed him for play-test reasons. Therefore, trigger 'die popo' fires at the game's start with the in game message "The landmeister is dead." Trigger 'see hero' shows an empty spot, trigger 'Talk of hero' tasks no object and trigger 'cheer' does not fire as the object is not in the set area, the cut-scene stops after the in game message: "Their landmeister, Popo von Osterna, is one of East Europe's greatest warriors..."
Bug fix, place Osterna between the knights and the set area of trigger 'cheer' condition 0 and create a new trigger to rename the unit. In trigger 'Talk of hero', set the object Osterna in effect 0. In trigger 'cheer', set the object Osterna in condition 0. In trigger 'HP's and Attack change6', set object Osterna in effect 0 and 1. In trigger 'die popo', set object Osterna in condition 0. In trigger 'charge teutons now', set object Osterna in condition 0, effect 1 looks as if it crashes the game, you task Gaia objects to a set location without set objects or set area, delete effect 1, it seems that effect 1 in trigger 'charge knights of teutons' does task the knights anyway.
Please play-test your scenarios before you submit, I believe the above is sufficient, but I could have missed something. I did not test not knowing which unit you intended for Popo von Osterna.
Please edit your submission using the update button above your description.
-Blacksmith Administrator
[Edited on 08/23/06 @ 05:20 AM]
|
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 09/05/06 @ 12:13 PM
Ah, no problem, I will fix that and have it updated by the end of the week.
PS: should I just upload it as a new file or is there some way to update the current submission.
Thanks for the help! |
Tanneur99
Official Reviewer |
Posted on 09/05/06 @ 12:30 PM
Please update the current submission by clicking the update button above your description.
You cannot add, resubmit the entire .zip file including sounds etc. or send only the edited zipped .CPX to tanneur99@heavengames.com and I do the update for you. I am traveling Friday to Monday.
|
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 09/14/06 @ 01:16 PM
NOTE: this file has been updated and now is bug free!
please leave feedback if you play it because I have a couple of other campaigns in the works. |
Dantares IV |
Posted on 11/07/06 @ 07:07 PM
I do not believe that you have received a fair rating on this SUPERB campaign. If you ever have a need for playtesters for your upcoming campaign "Acre", I'm in.
I intend to make a FAIR review for you over the weekend. That is if notheing is happening during that time. |
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 11/08/06 @ 09:30 AM
Well thank you Dantares, but I am not that proud that I will consider a 4.6 unfair :)
Anyway The Greatest Siege(Acre), as I call it, is a little on hold right now, mainly because I am focusing on my other campaign and trying to get it finished.
If you want to playtest either one, I will probably post a sign up in the forums.
[Edited on 11/08/06 @ 09:31 AM]
|
Dantares IV |
Posted on 11/08/06 @ 09:52 AM
Well, I will sign up for it the moment I see the topic.
I think I will play it one more time and then i will start working on the review.[Edited on 11/08/06 @ 04:35 PM]
|
Jas the Mace1 |
Posted on 02/02/07 @ 12:37 PM
For me the game doesn't play. At the end of the polish troop review it shows the teutonic knights and says something about their leader (who doesn't seem to be there) The game doesn't progress past that. I am playing the updated version. ??? |
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 02/02/07 @ 01:08 PM
Make sure you have the edited dat file in the DAT folder. The polish hero is a Beta Knight who is invisible if the empires2_x1_p1.dat is not there.
Of couse, back up you old dat file so you can go back without having to reinstall.[Edited on 02/02/07 @ 01:09 PM]
|
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 02/21/07 @ 01:26 PM
Rather similar to Tannenberg (why do all these scenario's have teutonic knights losing? it makes them seem big time losers) but enjoyable all the same. |
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