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Downloads Home » Single Player Scenarios » Liegnitz 1241 A.D. v 1-1

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Liegnitz 1241 A.D. v 1-1

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
NOTE: thsi file had several bugs due to the incorrect file having been submitted; I have fixed them and this campaign should now work.

Liegnitz 1241 A.D.

It is early spring in Poland in the year 1241. A strange army from out of Asia has appeared, destroying everything in its path. Europe is in a state of fear!

In this campaign you will play as the Golden Horde in one of the bloodiest battles of Eastern European history. You will fight the combined forces of Poland and its allies, always using Mongol tactics to win the day.


An epic battle featuring over 750 warriors on a single battlefield with little or no lag.

Over 280 triggers for a single scenario.

Historical accuracy has been preserved down to the most minute details.

System Settings

Play on 1024 x 768 resolution
Play on normal speed with Music Volume off
Runs with a little lag on 64MB RAM; anything better should be perfect.


Place the empires2_x1.dat file in the data folder of AOK (you may want to back up the original copy before replacing it).
Place the sounds in the sound/scenario folder.
Place the cpx. file in the campaign folder.
Place the bitmap in the Age of Empires II directory.
Load up the mod (two horse units) and play!


Paladin to elite lancer mod was modified for this campaign.

Crusader mod was also used.

GeniED2 file for Beta Knight also used.

A few of my sound files were taken from Marco Crnigoj’s campaigns (or a few other campaigns).

Some music was taken from various games I own.

Thanks to wikipedia for their article on the subject.

Special credit should go to James Chambers, as his book The Devil's Horsemen: The Mongol Invasion of Europe was the inspiration for this campaign.

Thanks to my partners at Golden Mangudai Productions!
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design5.0
I just finished this campaign and figured i would give a review!

Playability: 5
There were absolutely no bugs or glitches when I played it, so they must have been worked out in the second submission. It was a lot of fun, although I would probably not replay it, though I rarely replay any campaign so I will not count this against you!

Balance: 4
The difficulty was about perfect (maybe a little easy) for my skills, I only restarted once and that was due to a slip up. The fact there was not a harder level limits this from being any higher.

Creativity: 4
There were a few creative things in here, and the use of a mod made it a little different, but it was basically your run of the mill Marko Crnigoj style campaign.

Map Design: 5
A lot of designers may consider this map kind of bland, but I don't really like excessive eye candy; this map had a fairly plain look to it, but a lot of work must have gone into it, and I think the maker actually tried for a mellow look. The scenery is quite intense in certain areas like around the stream, and the forests are excellently done for a winter battle. The unit choices are perfect.

Story/Instructions: 5
The history is very, very good. Mostly it is adapted from Wikipedia, as the author says, but there is a lot of stuff in it that was not in the original article. Overall, the campaign is like a history lesson, and you will learn quite a bit. The bitmap was nice, the hints were fine etc. The cutscene was maybe a touch long for my liking, but it told the story well enough.

Additional Comments:
While not as superlative as my campaign [i'm kidding, I am not that proud :)], It was a pretty good afternoon of entertainment and definitely worth a download to anybody who played Crnigoj's stuff and wishes there was more. While definitely not as good as those, it is a good campain in its own right!

[Edited on 10/21/06 @ 01:44 PM]

Dantares IV
Map Design5.0
Playability: 5
The game played very well. There was assuredly no lag whatsoever. After I beat the first part of the battle, the rest got a little easier, until the last part when the kings bodyguards attack you. I found no bugs whatsoever. It is a game I will enjoy very much to play every once in a while.

Balance: 5
As for difficulty, once you beat off that first force comprised of those Tutonic Knights and Beta Knights, the rest was rather easy. When the Kings body guards come, it gets rather difficult there too. Over all, it was right in the middle of difficult and moderate.

Creativity: 4
I like your idea about letting a rider get a new mount. I never got around to using that, but it was an ingenious idea. A more advanced moral system might be more interesting. Almost like with Tanenburg. I must say, I have never played a Mongol campaign this interesting. I do not really care for the Mongols too much, but that makes no difference.
Also, maybe have it that when a unit steps on an enemy flag, it will change to your color. Also, the idea with Archers shooting Smoke bombs was interesting too. However, it did not do much damage to any units. The music you had was very good also.

Map Design: 5
Excellent!!!!! I do not think that there was a single part of the map that did not have eye candy on it. Both the German and the Mongol bases looked very nice, however, the Mongol base looked a little bland too me, but I do not think that is worth taking a point away from this review though.

Story/Instructions: 5
The history, hints, and instructions were excellently written.

Additional Comments:
A must download campaign, but not recommended to beginners.

[Edited on 01/10/07 @ 10:23 AM]

Official Reviewer
Map Design3.0
Playability: 4
I quite enjoyed this scenario, which is very much in the vein of Marko Crnigoj's scenarios. It's a fixed force where you are pitted against a more numerous and better armed foe, and people who like the genre will definitely enjoy this too. There are no bugs or lag, although there are a few irritating issues such as the setup of the battlefield that means it takes ages for reinforcements to have any effect and some skewed balance (see below). There is some good use of sounds and music also. All in all this is quite fun, but isn't exceptional.

Balance: 3
The balance is not great, I played on Hard difficulty and found it very easy. Even with minimal use of hit and run, I was never under undue pressure. I never felt that losing the battle was actually a serious possibility. I did have to reload once as Kadan was killed by the Polish, which improved balance but was also annoying as I wasn't told that this would cause me to lose and I had no way to stop his foolhardy charge into the enemy army as he is not under the player's control.

Creativity: 4
The scenario does well in creativity, despite being very much inspired by Marko Crnigoj and not bringing anything truly new. The use of the Mongols was unusual, I liked the omen at the start and the remounting of mangudai, although unnecessary, was not uncreative. Communication posts also deserve a mention.

Map Design: 3+
The map design is bleak and very simple. This is in accordance with the author's intention but there are a number of reasons why I didn't award an above average score. Firstly, areas such as the town and Mongol camp were also mundane. Secondly, the way the map was done meant it took overly long to carry out troop manouevres such as calling in reinforcements, something that was worsened by the fact that the battle only used up a small amount of the map. Thirdly, the map was for the most part unrealistically empty, with the odd incongruous mountain present. I did not feel enough work had been put in to justify a higher score, after taking the above into account. On the plus side, the map does make use of tactical elevations although the impact of this is minimal and offset by the flaws.

Story/Instructions: 5-
The instructions left me with only one complaint, that I was not told of the consequences of Kadan's death. Apart from that, they were satisfactory. The history was well adapted from Wikipedia and provided ample background.

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Map Design4.3
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Size:6.15 MB