I just thought that instead of waiting to take all of the imperfections out. That I would upload it, and let everybody have a look .
-A bit of random strategy
-Plays any pop cap (I'm not saying it will play "well" though )
-Plays any civ
-Plays any difficulty
-Plays any land-random map, just maps that don't have enough water to do anything other than fish with vills
-Plays "random map", "PIDM", and "DM"( but like I said before. It might not be "good" performance...yet)
Plays best as: chinese, vikings, spanish, mayans, aztecs, and maybe persians
Plays best settings :200 pop cap, hard-difficulty, random land map, conquest.
Have fun (lemme know about any errors/bugs)
Could I please get opinions
(UPDATE) Found a tiny bug that was affecting the placement of town centers. I think I fixed it.
I'm fixing/changing/adding other stuff as well on A_K. I'll release another update here soon when I'm happy with the overall perfromance.
-found the solution to my TS (fixes a lot of problems DM, PIDM, even reg random map)
-found the solution to better attack groups (without copying+pasting anybody else's work )
-watching, fixing, modifiying, deleting cerain strategies. Especially deleting TC strat .
-Fixed the poor aging problem(units and research still went on as goal was activated )
-Fixing/modifying certain blacksmith upgrades
-more unit upgrading (EEW)
-The whole problem with training too much units or defending base, but need upgrades badly! i.e. THs, plate-mail, cavaliers.....
-Civ specific research (castle research...i.e. yeomen, berserkergang.)