This is a RPS with FF and some B&D...You start with three arab mercenary units and go on missions for the Fort Commander...The terrain is a unique mix of monument style mountains, large northern mountains and a southwestern desert (the jungle trees I used are dead ringers for real desert shrubs like the Creosote and Ironwood) Get ready to charge up mountains, complete objectives for both the Spanish and the Indians or maybe even get lost in the desert....Have fun!!
Jas the Mace
Update: I changed all the yurts to Teepees...I added more instructions when the Fort Commander snubs you...I changed the victory conditions and added map revelers where they are...That should add to the playability of the second half...
This scenario was quite fun, especially at the start, but became repetitive after a while. It was also not terribly fun to actually achieve the victory signal, as you need to track down every unit and kill it. This may be a bug, but I am not sure, it could just be a slightly irritating victory condition.
The scenario was very balanced in that it wasn't too hard or too easy, and I was killed a couple of times (mostly by Apache when I sent a unit off to be healed, which was a good element). Another good point was the necessity of the mamelukes to reach some archers. The only problem was that it was frustrating finding and killing all the units.
There were difficulty dynamics, although not especially noticeable.
Fairly creative with an unusual setting and I liked the theme of the hostile desert. Nothing outstanding but things such as the archaeologist (spelt incorrectly in the scenario), the medicine men, the Spanish settlers and the hydro-pumping made up for the uncreative map. The only creative part of the map was that enemy units were hidden behind rocks, for a good ambush feel.
Map Design: 4
The map is quite realistic but very quickly becomes boring and repetitive. The realism was spoiled by the massive overuse of cacti (in some places they were stacked on top of each other). For this reason I thought it was only slightly better than a random map, although there were some strong points such as the miracle spring, the archaeologist's site, the hydropump as wells as some resonable (if not outstanding) settlements. EDIT: On researching I have found that the mountains are indeed square so I changed my comment on that aspect (I still believe it could have looked nicer, but with the limitations of the editor, I see no way to improve it as far as realism is concerned. But this is not the fault of the author).
There was an explanation of your place in the scenario and a reasonable story, although nothing epic. A slight difficulty with the instructions after I took all the mountains, I was told I was no longer needed and was confused about what to do next.
Overall, good, but with some flaws.
+Balance (particularly near the start)
Things to improve:
-Map design (cliffs and cacti and terrain mixing)
-Could do with more testing