Author |
File Description |
crasher |
Posted on 08/15/06 @ 04:06 AM (updated 08/16/06)
File Details |
Version: |
The Conquerors 1.0c |
Enter a fantasy world of intrigue and peril...
This cutscene is a prologue and introduction to the upcoming campaign, "Immortal Prey", soon to be released at www.dgdn.net and here in the Blacksmith. Estimated release: fall-winter 2006!
Take care and enjoy!
Crasher ~ DGDN.net 2002 - 2006
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Author | Comments ( All | Comments Only | Reviews Only ) |
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VonCorgath |
Posted on 08/16/06 @ 09:47 PM
Wow crasher, that was amazing! Those lightning tricks were fantastic! I must say I'm very impressed and I was totally engrossed throughout the whole cut-scene.
If you love suspense and intrigue and even if you don't, I recommend you download this without hesitation.
Great work, and all the best!
VonCorgath |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 08/18/06 @ 03:31 AM
Loved the cut-scene. It kept me in suspense all the way through. I always love your work, and one aspect that seems to stand out is your attention to characters. You give voice to everyone of them. Well done.[Edited on 02/24/17 @ 03:40 AM]
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Lord Basse
Official Reviewer |
Posted on 08/23/06 @ 01:29 PM
Congratulations to the win Crasher! You made a great work here! :D
All cut-scenes seem to get 4.6 or 4.8 here. Except mine and one or two others, that got nothing yet... :( |
Bultro |
Posted on 08/25/06 @ 12:16 PM
Good, but the sounds didn't work
(could be because i played it on v1.0?) |
crasher
File Author |
Posted on 08/26/06 @ 12:56 PM
Hi Bultro, your email is private so I am not sure how to get in contact with you.
I don't know what might make the sounds not work for you. If you've put them in the right folder, they should work perfectly. I'm assuming you extracted them to the correct folder? And when you say "didn't work", you mean that no sounds played at all? "didn't work" is a little too vague for me to be able to offer much help...
Thanks for playing ant take care,
-Matt- |
Caridoc |
Posted on 08/31/06 @ 10:58 PM
He probably did what I did, the first time. Every time I extract, I forget to move things out of the folder Winrar creates into the correct folder (I extract the sound files into the sound/scenario folder, and forget about it)
So, open those filders and see if the files aren't in their own little folder. If so, cut/paste them. If they're in the Winrar extract folder, it doesn't seem to work.
Anyway, this was great deffinately one of the best Cutscenes I've seen. I hope the Campaign will be just as appealing, but it will be hard to beat. |
Bultro |
Posted on 09/01/06 @ 01:11 PM
You can create archives with path info, so that people unrar into the game folder and all files automatically go to the right place...
I moved the sounds manually yet they didn't play (just the custom ones), but never mind, it was fun anyway. Good job Crasher! |
crasher
File Author |
Posted on 09/01/06 @ 08:53 PM
I'm sorry, but I would rather not settle for "nevermind, it was good anyway..." because the sound effects are 99% of the effectiveness of the campaign, honestly.
Delete the .CPX file from your campaign folder, delete the Immortal .MP3 sounds from your sound folder, and try putting them back in. The .MP3 files should go in the SCENARIO sub folder of the SOUND folder, not the actual SOUND folder itself... If this doesn't work, I don't know what to tell you... Download it all over again? Honestly, the sounds are what make the game. I'll include the cutscene in the actual Immortal Prey campaign of course so if all else fails, download that!
I have no idea how to make the files "automatically" go into the correct folders, I've tried it before and it never worked for me. I'll stick with the old fashioned method, thank you very much!
Take care,
-Crasher- |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 09/02/06 @ 04:53 AM
Agreed. The sounds make the cut-scene. It is imperative that you have them.
Once the sounds didn't work for me (aka crashed the game) and so I opened them up in Goldwave. I then saved the soundfiles again, as mp3 of course, and they worked fine in the game. Maybe you can download Goldwave (using google) and try that? |
Bultro |
Posted on 09/05/06 @ 03:36 PM
I'll solve the problem when the real campaign is ready ;) I'm waiting for it... |
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