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Downloads Home » Random Maps » Relics and Resources

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Relics and Resources

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Build and Destroy
These are my first Random Map Scripts that satisfied me, well, sort of. Actually, thay were DERIVED from my first satisfactory map scripts. I simply altered the terrain, look, and setting of them, to create diversity. I originally created them because i felt the built-in scripts had WAY TOO LITLE resources, ESPECIALLY per cluster. So, I created my OWN scripts, to satisfy this kind of, ummm, well...[whisper]greed. Also, I felt that the Relic gold didn't accumulate fast enough, (talk about "rush")so I added a MESS load more! Combining these adjustments, I decided to call these scripts "Relics and Resources" and "Relics and Resources Island". For the first time, i created, on my own, a DECENT RMS Script. So, there it is! Enjoy! Oh, and one last note: A filename beginning with "R&R" means "Relics and Resources", while a beginning of "R&R_I" indicates Relic and Resource Islands"

Thanks for downloading,


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Official Reviewer
You submitted your file disregarding the update form.

Please avoid uploading duplicate files; you can update your submission clicking the 'Update' button above your description.

It can be very frustrating for our visitors to download and play a file and find out later that a newer version is available.

I updated this submission and removed file ID 7955 ‘REAL Relics & Resources’.

-Blacksmith Administrator
File Author
I've since found "inconsistencies" in the scripting. In this new update, I've fixed them. Some examples are:

~ Not all Jungle "pigs" were javelinas
~ Trees near start in certain "tilesets" were not "region-realistic"

Also, In an earlier update(which i did not announce when I posted it), I fixed an "occasional landscaping bug" which sometimes caused players to be "walled-in" by trees and mines(as in Gold and Stone) This is fixed(and remains so)here as well.
File Author
Hello Again! Once again, i have updated this download. However, this is not a fix, but an adddition. I have

added new 'Variable" modes of play on this script. To put this simply, this "variable" mode simply modifies

the relic quantity based upon the number of players(to be specific, 4 relics on the map, per player, with no

restraints on placement as in the positioning in consistency to player locations) These are identified by the

_VAR suffix following R&R or R&R_I. I added this feature to limit relic overpopulation on smaller maps with

fewer players.

Yours truly,

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HGDL v0.8.0

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