Mini Castle Blood AI is specially made for the popular Mini CB Store. Its usually multiplayer, but i decided to make a AI for it. This AI is really good, and is a great opponent and does great teamwork, and uses strategies to win. U can use this AI to take place even in a multiplayer game if you cant get enough people, or u can just play it by urself for practice to get better.
- Strategic attacking
- Good teamwork, AIs attacks are together
- Taunts: 31 makes ally attack enemy, and taunt 41 if ur under attack and need help.
- Huns and turks civ has different strategies.
- Works almost as good as human, if there were no kings.
- deletes kings since it cant use, and that makes more room for population
- has researching goals to make units upgraded before attacking.
- Attacks main things during certain times in the game, targetting gates in the beginning and villys/castles etc in mid-late game.\
Anyways its a good AI and i put alot of work into it. Hope u like it.
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Very Good Ai if you play without kings (obviously because it can´t use them). It helped me to practice and improove in this scenario. Attacks realy fast and coordinated, and it helps you when u are in trouble.
The Scenarios have a problem but I solved it. You musst enter to modify them and Save them with a shorter name (i don´t know why but the computer takes the longer name as an "invalid scenario").
Good work keep on scripting!
[Edited on 08/31/06 @ 06:25 AM]
You can play from the editor, to play from standard game, random map, and then scenario, to rename the .SCX with a shorter title is correct. The limit for the game engine to load a scenario is about thirty characters. You can recognize an invalid .SCX file in your scenario folder, the amount of KB do not display in the file name and going standard game, random map, scenario only a part of the name displays in the upper box.
I don't know why, but I always win in a 4v4. My allies were attacking together and the enemies werent acive.
To improve this scenario, the computer must research all the blacksmith upgrades(im not sure), he targets heroes, and making vikings stop using UUs(and making stables) when he gets a villager.
[Edited on 09/04/06 @ 06:50 AM]
No offense but this doesent compare at all to a mini cb player, I understand there is no way to make a good mini cb ai in aok but I dont think this is even much better than the usual ai.
hey man i can not use the kings, what are they for, and how can i take the relic
relics are used to gain gold and if you get all of them in your monastry you will win the game in 200 years(game years).
to pick up a relic click on monk the relic click again for him to go to monastry drop it off.
For those of you who want this AI but don't know where to find the scenario, don't worry, thescenario's within the zip file.
EDIT: I've noticed that the Ai refuses to create all units except the UU and cavalry archers. It would be much interesting if the Ai could delve into other units such as the champion line or the knight line. If this issue is fixed, I believe the AI would be a formidable match for any player.
[Edited on 07/17/08 @ 07:37 PM]