Playability: The game's playability factor is pretty good. I got killed a number of times because I chose the wrong tactic. And the author definitely keeps the player on their toes the whole time.
Balance: Above-average balance in the game, since it was well researched and the author did put time into keeping the story consistent with the game.
Creativity: The elements of the story which weren't based on historical factors were interesting enough. Then again who would have known exactly what happened back in that period so of course there would have to be some creative factors involved.
Map Design: This area of the game could have used some eye candy ... although there was the odd path and grass here and there, there were large areas of grass which were just left. The cliffs representing the Pyrenees were pretty good.
But with each scenario there is a learning process involved and I have no doubt the author will use more eye candy next time.
Story/Instructions: The story was originally in Spanish, and this version tranlsated into English. Although there were some grammatical errors from the translations, the overall instructions were easy to follow. In addition the story was well researched and presented.
I hope this author comes back with some more scenarios.
Posted on 04/05/02 @ 12:00 AM
Problem with the scenario 3, how come the other army is my ally, you forgot the diplomatic stance
Posted on 02/29/04 @ 12:00 AM
Horrible,the only good scenario was #1,the rest had wrong diplomacy and almost absolutely no triggers,
The Balance was okay,the only one that was messed up was on #1 when you only gave me a few minutes to build up my forces to defend against a horde of light cavalry and cavalry archers,and I couldn't even advance to the Feudal Age.
I fail to see any creativity.
Map design was decent,there was no eye-candy and not enough design's on the maps.I can totally see that there wasn't much effort put into the maps.
Horrible,there was unclear storylines and unclear instructions,sometimes I just wander around wondering what to do next.
More eye-candy on the maps
More effort on the maps