"Dungeon Tiger" is a NOT a campaign, it is a scenario... it should be on the single-player section but anyway...
Playability: This scn featured a dungeon where you weren't given many (if any) choices of where to go... There were some ideas like finding money and gambling coming in the way of your mission objective to rescue your girlfriend that made for more of an interesting scenario. I give it a 1.
(Give the player more options of what path to choose and make it come to a different outcome)
Balance: This was a hard point to decide on... It was mostly very easy but there was a sorta-boss that made you have to use you head for a while, unfortunetly there weren't enough of these occasions to raise the score. I give it a 1.
(Perhaps have more bosses like that, and also try making something like a side-quest to get an upgrade)
Creativty: This scenario was a dungeon and I thought that was a little creative, and some ideas were kinda cool. Like the fact of having to "press a button" and you get some help. And the gambling and riches were kinda intersting. I give it a 2.
(Again, have more stuff than common quicksand and pitholes... Also more variety of enemies would help)
Map Design: Well, this was not one of the best map designs... First off it is a dungeon so it was kinda hard to judge so I decided to judge the overall lay-out of the dungeon and it wasn't that good. With little/no eye-candy I couldn't raise the score. I give it a 1.
(Try making it bigger and more variation like water, walls and more elecation changes)
Story/Instructions: This was the lowest part of the scenario. There was not introduction screen and the opening history and isntructions were no more than two lines. There was no changes in the story and even then a lot was unanswered. I give it a 1.
(First off, try having more of a change in objectives and storyline, like them having to escape the dungeon a different way)
+ Not a big file.
+ Some nice ideas, like the needing help button.
- To small a map and dungeon.
- Not very challenging.
- Quite simple with bad storyline!!!
This is a cool idea but could use some work with more eye-candy and trigger-tricks... Also make it more of a interesting storyline.
Posted on 03/31/02 @ 12:00 AM
Aw come on! First ya followed me by usin' the word "archer"
at the back of yer nickname, then your campaign's description baffles me(and probably a lot of other people), what the heck do you think youre writin',huh?