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Author |
File Description |
Impeached (id: MeGaIdIoT) |
Posted on 10/03/06 @ 10:05 PM (updated 02/26/10)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Other |
Number of players: |
8 |
Screenshot:
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Bloodsport
Mapshot
GAMEPLAY:
In bloodsport, there are 7 rounds of fighting, every 5 minutes. In between these you choose an army, by deleting units. The relic in front of a unit says it's gold price. After 5 minutes of choosing units, you have a round of fighting. After 7 rounds, the team (it's XvX) with the most wins wins the game.
It's a very simple map, almost anyone can get how to play it after a few rounds. However, there is much strategy in it. Getting an army that the enemy can't easily counter, outsmarting the enemy, and very heavy micromanagemnt.
Presented by
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Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Lord Basse
Official Reviewer |
Posted on 12/03/06 @ 05:28 AM
Bloodsports is a new style of multiplayer gaming. You buy units from a shop to build up your army. You must think strategically to build the right army. Using only one strong type of unit works very rarely.
Playability: 5
The game is a different style of gaming, and its fun and relaxing to try out a new type of multiplayer maps. The relaxation disappears however when you get going. You start with 2000 gold to build your army and you van choose on many different types of units. You have 5 minutes to build your army. You must think very strategically to win. Adapt yor forces to be able to beat any opposition by using many different units, or use hordes of cheap units to outnumber the enemy. Saboteurs are VERY expensive but can help you kill of the enemy totally. Combined with cheap soldiers, it can work great.
However, its a more slow style of playing and I'm not sure that all blood-fanataics would like it, because its more slowpaced. I do reccommend it to everyone that likes strategic thinking, but if you only want action, this might not be the game for you. Download it and try, thats the only way to find out ;)
Balance: 5
As everyone has the exactly same opportunities to win, the game is as balanced as it can get. Whether you win or not, you get 2000 gold for your next round so that everyone has the same opportunities. This map is much more balanced than any bloodmap. Here its your strategic skills that make you win, not how many kills you've got and how strong units you have.
Well of course the units play part too, but its not the ONLY part as in some bloods out there.
Therefor a 5
Creativity: 5
I can only say that this is very creative. I've never seen anything like it. The way it concentrates on strategic opportunities is unique and you dont get tired of it quickly. The whole style is new and you're limited to ~40 minutes of playing, so you'll have to use your imagination under time-pressure.
Map Design: 4
The map is not the strongest part of the game. It is one of the best designs a blood has ever had however, with elevations and the author has actually give thoughts to the nature as many other designers dont do for bloods. There are three elements you can play in, grass, snow and desert. All three are realistic and well made, especially for being a blood.
However, the design is not outstanding. For being a blood its very good, but compared to many other designs its more medium-good. But I cannot give a 3, its one of the best blood designs I've seen, but I can still not give a full score. Therefor a 4
Story/Instructions: 3
There is no story. The instructions are very simple and its really easy to understand what to do. When you get going nothing can stop you. It is so simple and easy to understand that everyone can play it, even my youngest brother and he's 7 years old! (and he cant read english, just a few words)
However, as there is no story, I cannot give it a full score. I still think that it deserves a high rating for the ease of the instructions.
But (yep, there is another but unfortunately) as Mashek reminded me of, the review guidelines sais that a map withour story can only get maximumly 3 for the instructions.
Therefor a 3
[Edited on 12/12/06 @ 07:00 AM]
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 12/03/06 @ 07:09 AM
Watch out for that 5.0 for Story/ Instructions, Basse. Instructions maybe worth a 5.0, but the category deals with Story as well. If there was no story the rating goes down inevitably. Maybe a 4.0, or 3.0. I haven't actually played the game, or downloaded it for that matter, but just giving you some heads up. ;-) |
Impeached (id: MeGaIdIoT)
File Author |
Posted on 12/03/06 @ 11:06 AM
Thanks a lot for the review, Basse. =)
Mashek is right about the Story/Instructions, though.
However, you said that this game is very, very creative, and that you have never seen anything like it, and gave some reasons to support that; yet you gave it a 4 in creativity. In Map Design, you said the Map Design is not the strongest point, then you said it is some of the best design you've ever seen in a blood, and give some reasons to support that, yet you gave it a 4.[Edited on 12/03/06 @ 10:30 PM]
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Lord Basse
Official Reviewer |
Posted on 12/04/06 @ 09:47 AM
Thanks for the critisism guys. I changed the review a little abd I hope its better now.
If I still forgot something then just tell me |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 12/05/06 @ 06:23 PM
You just have to be careful, Basse when doing several reviews all at once. Because, as I have experienced, your judgement keeps varying too much. You need to keep consistent with every review, regardless if you think it is only worth a certain rating.
The points MeGaIdiot brought up are worth looking into. Why give creativity, let alone map design a 4.0 when you said they are "very creative" and "one of the best designs a blood has ever had". If you are intent on keeping both ratings a 4.0 I would suggest wording it properly so that it suits a 4.0. You could give it all the positive info you wish and then conclude with "however" and explain why the category gets a 4.0. Here you would talk about the aspects of both creativity and map design for why they do not get a 5.0, what is stopping them from being perfect. You need to tell the author this as to be productive for him and so that he may improve in his future designs. ;-)
Remember that in the Reviewing Tutorial found above, the author says that you are writing this review for two people. One for the player, so that he may see if the game is worth downloading and two for the author so that he may gain something from it. As it stands the author does not gain anything from your review, except that he sees what someone else thought of it. You need to tell him all or most bugs, most problems etc. THAT is the key to being a good reviewer. ;-) Anyway, like I'd know, I fall prey to problems all the time in my reviews. :p[Edited on 12/05/06 @ 06:52 PM]
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Lord Basse
Official Reviewer |
Posted on 12/06/06 @ 09:08 AM
I've updated the review again. I didnt change the scores, but I put in more arguments for my scores, as you adviced me to :)
Anything thats wrong now? ;) |
Impeached (id: MeGaIdIoT)
File Author |
Posted on 12/06/06 @ 11:02 AM
Thanks for updating, Basse. The review makes much more since now. |
Lord Basse
Official Reviewer |
Posted on 12/06/06 @ 01:07 PM
Thats good. No we'll just wait for Tanneur to approve it |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 12/07/06 @ 06:59 AM
Hey Basse, I just found this out. Tanneur said, quote, "It is maximum 3 without story". The multiplayer had no story, but had instructions, therefore it gets a 3. Retract one rating from Story/ Instructions please.[Edited on 12/07/06 @ 07:12 AM]
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Lord Basse
Official Reviewer |
Posted on 12/07/06 @ 10:07 AM
Thanks for telling me Mashek. I had totally forgot that! Review updated, hopefully for the last time ;) |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.4 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 4.0 | Story/Instructions | 3.0 |
Statistics |
Downloads: | 1,072 |
Favorites: [] | 0 |
Size: | 26.81 KB |
Added: | 10/03/06 |
Updated: | 02/26/10 |
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