Units spawn at P1's corner of the map.
He must build towers to stop them getting to the middle.
If they get there, he loses.
As he builds more towers, the enemy units get stronger, with more pierce armor.
THIS IS A BETA VERSION TO TEST FOR PLAYABILITY!
Please report how it was to Wyo_Daniel.
Update - Version 1.1 :
Due to popular demand, I have cranked up the prices of units and research by about 50 gold, in most cases.
Hope this makes it more challenging / fun!
'Star Tower defence' is a single player version of a multiplayer map. Waves of enemy troops come along a set path and you have to build towers and units to stop them.
This was the first time I played a star defence map and I enjoyed it.. in the beginning . However the concept grows boring after some time and I didn't get much enjoyment killing hordes of units. Also it was too easy (see balance)
A few things I found weird were that the scout cavalry died (you could have simply removed them instead) Same with the king and the woad raider, it would have looked neater. Also the trigger to task the enemies down the line wasn't looped and thus they tended to accumulate near the entrance when they got shot at (and finally I had to get some galleons out and clear away the last surviving troops). The keep tower upgrade didn't work.
Too easy. I won it on hard without reloads. The game actually gets easier with each level after round 10 or so because of the large amounts of gold collected. The only time I got a scare was in round 5 or so when a knight nearly got to the end before getting shot by the accursed tower. Of the remaining rounds, only one paladin got to the last lap at all. Round 15 onwards didn't make it past the first bend.
I feel some of the unit prices were wrong/unbalanced. Scorpions and onagers are too cheap. Throwing axemen and Genghis khan are too costly. The towers were cheap too.
Star tower defense is not an original idea as far as I know but rarely is it made for single player game. The creativity is there, but limited. You have a wide variety of unit choices. I found using jannissaries + onagers + galleons the best way. The enemy troops are of a varied nature and this was a good thing although most of them were killed rather easily.
Map Design: 3
A map like this does not need good terrain or eyecandy, nevertheless this map was too plain. It consisted of just leaves terrain, roads and medium water. Mixing a little grass and dirt would have looked much better without hindering gameplay. While gaia stuff (eyecandy) would have probably caused it to affect gameplay, it is just too plain as it is. The good thing is that the curving path design was well suited to the game and would have required some tactical positioning of towers (if the game had been harder, that is) and therefore it gets 3.
The instructions are very well presented with a chart on the unit costs and everything. It tells the player exactly how to play the game.
If you want to practise star tower defence before playing it in multiplayer you can play this game.