Explaining how this works will be very hard for me, and probably hard for you to understand so just leave it how it is =P.
Thanks to newIdea for helping to answer questions, DiGiT for the awesome AoK:TS, and of course scen_t_c i love that guy
* a maul is a game where many enemies spawn and go to an area in waves and you build towers to kill them as they go along
For instant build the player can use the 'Aegis' cheat, at least he needs the resources to build that way.
Lance O Lot
Posted on 10/29/06 @ 08:22 AM
Nick, can you pleaseee tell me how you did that! Like how do you make it so that when you try to ungarrison a guard tower, a little ball thingy comes out instead. And how come they don't ungarrison after you click them.
please send me an e-mail, this could really help with my new level I'm working on.
ps: e-mail is firstname.lastname@example.org
Nixck File Author
Posted on 10/29/06 @ 08:28 PM
EDIT: fixed bug where bombard tower would be keep and vice versa
I find this better then Aegis because ima use it for mutliplayer scens where cheats are not welcomed. Also i can limit where towers are made and change the costs of them with triggers (Accumulate Atribute)
Its very hard to explain but ill try eventually. and the little balls are for the triggers
[Edited on 10/29/06 @ 08:30 PM]
Lance O Lot
Posted on 10/30/06 @ 07:35 AM
yea I know that, but I see no trigger to create them, and you only have 3 of the little balls garrisioned inside the huskral, and more than three come out. And how did you get it so that the bombbardtower has a different ID image thing. And how do you make it so that when you click on the bombard tower that's huskral he doesn't ungarrision.
EDIT: I looked at the file in aokTs and how did you make the units a negative ID?
And what happens when you change the frame number?