This is basically the first scenario after the opening cut-scene. Real short, but I thought you just might wanna look at the map work and everything, it\'s actually not done yet either. Just wanted to put something out to show for it. Check it out if ya want.
"The Great Quest - The Search Begins (DEMO)" is a campaign based around the character Belarus who after meeting Frederick in a town accompanies him on his journey, firstly to see Lord Chevelle and secondly, Lord Yuri. The story takes place when there has just been a sudden increase in the number of bandits in the area.
Playability: The playability of this campaign is fair, the objectives all entail a lot of travelling, yet there isn't too much to do whilst travelling across the map to your destination. Fighting the raiders was fairly easy. To improve the playability you could perhaps add optional objectives, such as freeing captured Lord Chevelle troops for a reward or killing a key raider leader. Making the campaign harder would increase both the balance and playability here.
Balance: The balance of The Great Quest is a little weak. I say this because the main characters have a lot of hit points and are very adept at killing the raiders, for example Belarus is a upgraded elite huskarl and many of the raiders are longbowmen. To improve the balance, the author could give the enemy more units scattered in the forest so you have to fight and can't run around with a fight in the whole forest. Another possibility would be to change some of the units the characters have to fight from longbowmen to perhaps long swordsman.
Creativity: The creativity of this download was reasonable. The music helped boost the creativity, whilst this is a demo hopefully the creativity's score rises when the campaign is fully released. As it stands, its ok but could do with more things of interest to boost it towards the next level.
Map Design: Map design wise, this was the campaigns best feature. The varying terrains and beautiful blends of terrain in the forest added to the game-play significantly. As you play through the campaign the terrain varies and is often changing. The map design may increase if the full release of The Great Quest takes up more of the map and continues to keep on par with the level of design shown here.
Story/Instructions: Without a doubt the weakest area of this campaign. The introduction screen had no bitmap and all sections hints, instructions and history were one line long. This shouldn't be too much of a problem to change for the full version. In game the instructions were fine, except from one bug which irritated me more than anything else, the map revealer by the gate allowed the units there to be clicked on and they would talk to you, even if you weren't there. Also all the texts of the cyan player read and then the text, instead of , which is the correct one to colour the text for this player colour. Hopefully this is changed in the final version also.
Overall: I urge the author to spend more time play testing his work to find problems such as those described in the Story/Instructions section. Taking the time to check your work may take a little extra time, but will pay dividends in the long run. As it stands this is a mediocre campaign, due to the unappealing introduction screen and the lack of a challenge in game. I'm sure the author can improve upon this for the next version of this campaign, and I'm adamant that there will be a significant change in score.