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The Fortress

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
This is just a quick game I made that is very action packed and fun.

I hope you enjoy it,please leave comments.

AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Artifex Oh boy, what a massacre. Good that I got a lot of tributes...
But the Castles are surrounded by cliffs, so I can't move them towards the fortress.
Another point of thought is that I won after nearly all enemy units died, but I didn't reach the inside of the fortress.
Maybe add a Siege Workshop to the map, so there is a possibility of tearing down those walls of Accursed Towers? What do you think, gtrmanstan?
File Author
Hi, I have just updatede and upgraded this game,
so it should be alot better.
Map Design3.0
Playability: 3
The premise of this scenario is pretty simple - create troops, destroy troops and towers on the hill over *there*. This is moderately entertaining, and I didn't run into bugs, as far as I'm aware.

Balance: 2
I knocked off marks here because there is no chance of defeat, the tower wall is too strong to give you a realistic chance of breaking it down and the cataphracts are extremely easy to defeat as you have unlimited halberdiers,

Creativity: 3
The scenario is not especially creative, but it isn't especially dull either. The design of the fortress leaves a lot to be desired though, and I checked triggers and there doesn't seem to be anything varying on difficulty level, which is sort of disappointing.

Map Design: 3
I gave the map a 3 because it serves its purpose, without being particularly attractive or having much you wouldn't find on a random map. Possibly because of the generic setting, and I wouldn't say map design is that important to this scenario. The cliffs at the side are somewhat misleading, as they don't clearly join up, so I bet every player will make a longbowman to see if he can get through those cliffs.

Story/Instructions: 3-
The instructions are basic and too the point; no more is required.

Additional Comments:
If you feel like throwing lots of troops at something and winning and not taking too long over it - this is for you.

Otherwise, I'd mostly like to see:
- a more interesting fort
- a greater challenge

[Edited on 12/05/06 @ 10:08 PM]

Jas the Mace1 I'm not sure what your update included but I didn't have siege...I played for a while but lost interest as I knew I would certainly win...if you can call losing soooo many a win...
Count_Ludenhof You could always stick a timer or something like that on it. Or some trigger based on kill ratios. It's just, uh, somewhat boring. You throw stuff at a wall, and when you've thrown enough mud...
Official Reviewer
There was no update, the update marks at the right of the submission date: "11/15/06", which is blank here. The .zip contains the first download, I mailed gtrmanstan in December about the error, but I believe he left AoKH.

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HGDL v0.8.0

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Map Design3.0
Favorites: [Who?]0
Size:26.07 KB