Oh boy, what a massacre. Good that I got a lot of tributes...
But the Castles are surrounded by cliffs, so I can't move them towards the fortress.
Another point of thought is that I won after nearly all enemy units died, but I didn't reach the inside of the fortress.
Maybe add a Siege Workshop to the map, so there is a possibility of tearing down those walls of Accursed Towers? What do you think, gtrmanstan?
gtrmanstan File Author
Posted on 11/22/06 @ 11:08 PM
Hi, I have just updatede and upgraded this game,
so it should be alot better.
Posted on 11/24/06 @ 09:45 PM
The premise of this scenario is pretty simple - create troops, destroy troops and towers on the hill over *there*. This is moderately entertaining, and I didn't run into bugs, as far as I'm aware.
I knocked off marks here because there is no chance of defeat, the tower wall is too strong to give you a realistic chance of breaking it down and the cataphracts are extremely easy to defeat as you have unlimited halberdiers,
The scenario is not especially creative, but it isn't especially dull either. The design of the fortress leaves a lot to be desired though, and I checked triggers and there doesn't seem to be anything varying on difficulty level, which is sort of disappointing.
Map Design: 3
I gave the map a 3 because it serves its purpose, without being particularly attractive or having much you wouldn't find on a random map. Possibly because of the generic setting, and I wouldn't say map design is that important to this scenario. The cliffs at the side are somewhat misleading, as they don't clearly join up, so I bet every player will make a longbowman to see if he can get through those cliffs.
The instructions are basic and too the point; no more is required.
If you feel like throwing lots of troops at something and winning and not taking too long over it - this is for you.
Otherwise, I'd mostly like to see:
- a more interesting fort
- a greater challenge
[Edited on 12/05/06 @ 10:08 PM]
Jas the Mace1
Posted on 11/29/06 @ 08:53 PM
I'm not sure what your update included but I didn't have siege...I played for a while but lost interest as I knew I would certainly win...if you can call losing soooo many a win...
Posted on 12/02/06 @ 01:36 PM
You could always stick a timer or something like that on it. Or some trigger based on kill ratios. It's just, uh, somewhat boring. You throw stuff at a wall, and when you've thrown enough mud...
Tanneur99 Official Reviewer
Posted on 02/08/07 @ 07:01 PM
There was no update, the update marks at the right of the submission date: "11/15/06", which is blank here. The .zip contains the first download, I mailed gtrmanstan in December about the error, but I believe he left AoKH.