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Downloads Home » Campaigns » ~The Crusaders~The First Crusade~ V1.1

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~The Crusaders~The First Crusade~ V1.1

Author File Description
joelh
File Details
Version: The Conquerors
Style: Role Playing Strategy
Number of scenarios: 5
The Story
You play as 3 boys who all life in the village of Autocastro.one is being driven by his power of his faith(Christianaty)one is being driven by his strenght in fights and one is being driven to knowledge,he also is half Saracen.the first one is called Andrew,the second one Lord Richard,who is the son of the King and the last on is called Peter.When the Saracens invade the coast of Italy near their village they go to defend the beach.Thats where the story starts.

This campaign is based on true historical facts but also some fictional things.
There are 4 playable scenarios and 1 cutscene.

Have fun playing it !

UPDATE V1.1
The new version is now done :
Spell Check : Big spell check by Dantares IV.
Constantinople inproved : Added people in the city so its not empty anymore
Some new sounds : New sounds added
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Dantares IV Whooo first to comment and download. I hope this is an improvement from the other campaign one you did.

[Edited on 11/20/06 @ 05:22 PM]

joelh
File Author
Please post a review when you have played the campaign Dantares IV :)
Hussarknight If you want a review, go here,

http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=st&fn=4&tn=36175&f=4,,0,10&st=420

[Edited on 11/21/06 @ 11:48 AM]

Lord Basse
Official Reviewer
Rating
3.2
Breakdown
Playability3.0
Balance3.0
Creativity3.0
Map Design3.0
Story/Instructions4.0
The campaign is about 3 young men who risk their lives in the defense of their hometown. Afterwards, two of them sail along with the crusaders to The Holy Land where many adventures await.
Here is my review of it


Playability: 3

The campaign was best in the beginning. The music and story made the start very interesting. At the defense of the coast I lost once, but I won easily the second time. The crusaders come to aid you pretty quick, and it took only 5 minutes to win it all.
The saracens where easy to defeat and it was no real match to hold them off. The crusaders only did the last job and slaughtered the remaining saracens.
The second scenario was mostly a cut-scene with playable parts, meaning you could click a unit to continue the cut-scene. It was almost 4 minutes and it explained how and why Richard and Andrew went off to the Holy Land. And so this scenario has no real playability
The third scenario where you should escape to Constantinople and then on to Nicaea was the scenario that best would show the campaign as a whole. It starts with a short action scene where Richards father, Lord Williams, becomes murdered by his own brother and you have to run away. But after that you get no instructions or anything to understand what to do. The way to Constantinople is empty and there are no one at all on the streets of Constantinople, even if you used a special sound to show the life and motion in the streets. This together seemed very odd.
Then you get to know that you're boarding a ship, and you have to get there by yourself. It takes time and nothing happends on the way. When the ships sail, you just watch them sailing and nothing more. Except in the end, when a storm destroys two of the ships.
In the fourth scenario your and your commanders wills strikes each other, and you have to fight the commander, Yarl, in a duell. The way you reach the duell goes very quick and I hardly noticed that they became mad at each other, they just started fighting, more or less!
The last scenario had some bugs. I found no way of getting the crusader soldiers into my force and when it said "Click the Mercenary commander to accept", it didnt work. You couldnt accept, only decline! And so I ended up attacking Jerusalem with only Richard!
So there are many things you need to improve. I dont say I didnt enjoy it, because I did. It wasn't a great surprise, nor it was a disappointement. It was pretty much what I had expected.


Balance: 3

The campaign as a whole was pretty unbalanced. The wars and duells where always easy to win and you never had to really use your brain and think to win. Except on the last scenario where you couldn't get any soldiers and had to attack the city with only your allies, who didnt attack with a strategy only straight on, and ONE soldier, Richard.
Making the battles harder and longer would greatly improve this campaign. Greatly


Creativity: 3

The story took the Crusades from a different aspect than many other campaigns. It showed the story of people IN the crusades and their adventure, not the crusades and showing a few people in the side story.
This type of game is rare and I must say I was glad to see a campaign like this. It might not be the best of the crusade-campaigns, but its unique, and that gives extrapoints!
The campaign had a few creative aspects, but only a few. The burning palissades on the beach, acting as beacons to alarm the rest of the forces, designing the cities Nicaea and Constantinople as in ~Crusade - The Beginning~ and the Atilla campaign by ES, giving me some nostalgic feelings that warmed my heart.
The cities where not copies, at least I would not call it that, it was only the designers own version of the city design.
But apart from this, there where few creative aspects, and the campaign was much like any campaign at all. Not bad, but not too good either.


Map Design: 3

The design of the map followed same pattern as the campaign itself. It started with elevations and more realistic design on the two first scenarios, with beaches and small tree bunches. On the third scenario however, the lands west of Constantinople was made a desert, and there where no roads from Constantinople to the world around!
The design of Jerusalem made me a little disappointed actually. It was more like a halfly organised fort with some monuments in. It looked hardly like I had hoped after seeing Constantinople and Nicaea and I was hoping to get a little nostalgic here too. But no, the last scenario was the worst in design ways. It wasn't really bad, but compared to the others it was the least good. It was almost totally flat and had almost only Dirt 1, Palm Trees and Road Broken as terrains.
The design made me a little disappointed, and the last scenario was a bad ending of a pretty good campaign, in design ways
To get it all together, the design was far from splendid, but not bad either. Therefor it got the medium result, a 3


Story/Instructions: 4 -

The story, as I've mentioned before, is the best part of the campaign. The outlay of it, about three young men fighting for their home and later in the crusades was unique and unexpected.
The pictures in the beginning of the scenarios and the history beyond them and the scenarios where fun to read and interesting.
However there where lots of lots spelling mistakes. Some phrases had no . and in one part there where no .'s at all!
The story could have been more filled, and there could have been more instructions to tell you what to do, like after the escape from Williams brother. I didnt understand what to do so I just did something random.
You get a four only because the main story is so unique and that the idea is an original, not a copy of other campaigns


Additional Comments:

In closing, this could have been much better. The main story is unique and fun, but the details are rough and unpolished. The spelling is nearly catastrophic in a very few places, and a little rough in most places. Its fun to play it, but you can need to polish it.
Giving this 3.2 I think is fair. If you upgrade it it can become much better, but this is for now.
joelh
File Author
Many thanks for the review Lord Basse,I would like to comment about some things you said : "The last scenario had some bugs. I found no way of getting the crusader soldiers into my force and when it said "Click the Mercenary commander to accept", it didnt work. You couldnt accept, only decline! And so I ended up attacking Jerusalem with only Richard!" This is what you said.There is no bug at all,The trick is to pick the best soldiers.The soldiers at the fortification you can accept ore decline.Accept them and you have a pretty large but weak army behind you.Decline and they will give you all their money.When you go to the next band of mercenaries they say : We only join you for 1000 gold . So ive you have accepted the help of the "weak big army" you cant get them as well,but ive you declined the "weak big army" you have money and you can hire the few but stronger units.I hope this explains wy nothing happens when you accept them.
Next comment:However there where lots of lots spelling mistakes. Some phrases had no . and in one part there where no .'s at all!"
I know about this problem.I am no english person i come from Holland.English is not my first language so about the spell i could only trust my instinct.
Next comment:designing the cities Nicaea and Constantinople as in ~Crusade - The Beginning~ and the Atilla campaign by ES, giving me some nostalgic feelings that warmed my heart.
The cities where not copies, at least I would not call it that, it was only the designers own version of the city design.
To clear this i didn't copy the maps from other designers but i looked at old maps from the city arount that time and i saw the city's looked like that so i created them like the city's i saw on the map.I did the same with Antioch in the 4th scenario.
Other things you wrote i agreed :) good to hear you liked the story of the boys cause that was the most time,thinking of a story,only applicate it is sometimes hard :) This is also the second time in my life i made a campaign.
but again many thanks for your review.I hope more people will write reviews :):)

[Edited on 11/21/06 @ 04:11 PM]

Dantares IV I understand that English is probably not your first language. You have made a lot of spelling mistakes and I have an offer for you. I have a four day weekend coming up so if you would like, you could send me the files and I will look through all the triggers and correct all the spelling errors I find. When I believe I have fixed all the spelling errors, I will send the file back to you, and then you can update this campaign yourself. If you would like me to do that for you, send me the files at bljlemieux@verizon.net

P.S. I will have plenty of time on my hands so it is no troule at all to look for the errors.

P.P.S. I also noticed that you did not "color" in your sentences like what most people do. If you would like me to do that too, I don't mind.
This might help boost your rating.

Your choice. =)
Tanneur99
Official Reviewer
Lord Basse, the review is okay, and playability is subjective, quote, "The way you reach the duel goes very quick and I hardly noticed that they became mad at each other, they just started fighting, more or less!" I mean how many chat messages do you need not to be surprised before the duel starts? ;-)

Richard: Yarl, I've set up our camp here.
Yarl: No we are not going to stop, we must reach the Crusader Camp in all haste.
Richard: No, the army is tired we make camp here because we don't trust the Byzantines.
Yarl: I command you to march NOW!
Richard: I don walk till I have rested
Yarl: TRAITOR, I will kill you now.

With regard to the bugs in the last scenario, there is only one bug, your text make it sound as if there were three.

Quote, "I found no way of getting the crusader soldiers into my force". The hints say, "If you want to talk to important persons, go stand before them." Some tiles from your starting position are the 'Abandoned Crusaders', go stand with Richard in front of the only mounted unit and they will all join. :-)

"...when it said "Click the Mercenary commander to accept", it didnt work." The first mercenary group is a bug, player 1 has no gold and the party joins for 1000 of gold, when I saw the price I automatically did 'Robin Hood', oops I cheated. ;-)

The second group of mercenaries did not join because you missed the 'Abandoned Crusaders'. The mercenary leader said to join if you got an army, it is no bug.


Edit: Just saw your comment joelh. It did not cross my mind to decline the army with all the monks. :-) Nothing tells the player that he can receive gold instead. Maybe change the text that they follow Lord Richard if he orders them to do so but pay him to buy mercenaries instead if he leaves him out of the fighting.

[Edited on 11/21/06 @ 06:23 PM]

joelh
File Author
Good to see all is good now ,
Dantares IV i will send you the files :) Many thanks for offering me this :)
Dantares IV Glad to be of service. If there is anything else you need help on with the game, just include it in the e-mail and I try to see if I can help you out a little.
joelh
File Author
Ive sended the Scenarios Dantarus IV :D
When version 1.1 is released i hope another review can come so the grades get higher :D
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Rating
3.2
Breakdown
Playability3.0
Balance2.5
Creativity3.5
Map Design3.0
Story/Instructions4.0
Statistics
Downloads:2,124
Favorites: [Who?]0
Size:5.72 MB
Added:11/15/06
Updated:01/21/07