A discription ofwhat this game is about would be nice.
Posted on 11/26/06 @ 05:55 AM
Yes. Please don't just type "My first submission, I hope you like it".
Type "My first submission, it's about [put what your submission is about here]."
People like to know what they're getting.
[Edited on 07/25/08 @ 01:54 PM]
Tanneur99 Official Reviewer
Posted on 11/26/06 @ 08:33 AM
You included 'Advanced Immobile Units' AI but you did not save the AI in your .SCX file. For that, you have to select the AI name for the comp players under 'Personality' provided the AI is in your folder.
I played hard, the Ferry Master moved out of his area but I got him paying the amount for the boat trip and arrived in Lontrair (not Fongaria) when Darian arrived with a Lontrian transport and I won.
Then I played moderate, same for the Ferry Master, the Gatekeeper left and a Pirate Trainer arrived to get killed while another gatekeeper (Wallace) attacked the Piece of Rockwell Castle joined by Michael Tritomer, all of which they should not. Arriving at Lontria Darian waited and I won again early.
Standard seemed to be the playable difficulty setting until a transport unloads left of the intended area, outside the rocks, the area between cliff and rocks seems to be too narrow for the game engine. However, there is a loophole, an opening between the rocks meaning the player could enter the area already after passing the 'Fongorian Axeman', but it did not serve to continue, a palm tree blocked the way.
Suggestions, in the editor, give 'Advanced Immobile Units' to all comp players and close the loophole with an additional rock. I quickly went through some triggers. To remove the palm tree, trigger 'obj.4' Effect 2 change Object List Type from 'Units' to 'Others' and you can select 'Palm Forest Tree' under 'Object List'. The rocks in front of Darian will not remove, you cannot 'kill' Gaia, trigger 'obj.10' Effect 1, Effect List change 'Kill Object' to 'Remove Object'. Trigger '47', change effect 1, kill object does not work anyway, 'Object List' 'Remove Object' and set the area of the rocks next the Old Stone Heads in case you cannot get the transport to unload in the intended area. Finally Baulmere seems too strong for Raeja alone, the 'Ferry Master' should join. Make the player lose if Crasset dies and condition all transports to units garrisoned quantity 2.
If you edit, use the 'Update' button above your description.
Posted on 12/01/07 @ 12:22 AM
you should explain what this game's storyline is...