Hi!! This is my first campaign. In it you play the role of David, the young Hebrew boy who slew Goliath. The campaign ends with an epic battle. I know I\'m a rookie at Map editing but I know how to use trigggers, AI scripts, and Background cinimatics. Please leave comments and do not redistribute under your name. A peaceful soundtrack is included in the zip. Uuumm I guess that\'s it. Happy Gaming!
||Role Playing Only
Ian Gilbert aka ShiNe_trainne1
\'We played the flute for you, but you did not dance. We sang a dirg, but you did not cry...\'
|Author||Reviews ( All | Comments Only | Reviews Only )|
This campaign should not be listed in its present state.It is a complete waste of time to download it.Also i would like to note that if it were not for the home developer there would not be any campaigns to download on this site.
The one good thing i can say about this campaign is,"you have to start somewhere,to get anywhere".
Playablilty:It took longer to download than play,and the 5 minutes of play was boring.
Balance:The Isreali forces were far superior to Goliths forces and slaughtered them in 1 minute.
Creativity:None,either with triggers or content.
Map design:Very simple with no use of elevation or eye candy.It looks like a random map.
Story\Instructions:This story could be made playable if there was more research and content leading up to the final battle.
In closing and in spite of this negative review.I would like to encourage the designer not to give up.Practice with triggers,elevation,and eye candy.Then develope a upgraded second version.
Overall, this scenario works more or less as the author intended. However, the trigger work is a little dodgy in some places: there is a gate that really should be locked before you speak to father, there is a point before the battle where some dialogue runs too fast, and after you've killed Goliath, King Saul and the Philistine army just go to a certain point and mill around, not fighting at all, and it feels a bit pointless having to manually task the Israelites to go slaughter the Philistines at the end.
I do not feel balance is really relevant to this scenario; the author says in the instructions that it is basically impossible to lose.
Everything in this scenario is reasonably well thought out. Giving the player a couple of tasks to do before the final battle adds to the immersion and gives a feel for the character of David.
Map Design: 4
The Israelite village is excellent: good eye candy, and it really looks alive. The battlefield area and the road leading to it could be prettier, with more terrain mixing, but other than that I have no complaints.
I can't help but feel anyone who didn't know the story might be a little confused (though admittedly the instructions screen does tell you where to look in your Bible), but overall I enjoyed it. The instructions could have been more specific about the locations of the objectives, but I found them in the end, so it was only a minor problem.
Additional Comments: This scenario definitely does not deserve a 1.0 rating. I would also recommend that it be moved to Cinematic Scenarios.
[Edited on 12/17/11 @ 05:58 PM]
"David and Goliath" is a very short scenario depicting the story from the Bible. It is actually described in the Koran as well, so if you've been born inside one of the two main religions on this planet, you're probably pretty familiar with it. It is, as the previous reviewer already pointed out, more about storytelling than actual gameplay, even though you have control of a unit the whole time. The tasks are very easy and there is no real challenge to speak of.
Despite the low challenge factor of this scenario (that the author informs us about from the very beginning), I've enjoyed this little game to some extent. The mythical atmosphere plays an important part here, and it is helped by the background music a lot. However, this is not as playable as a single player scenario should be, and perhaps the author should've given it more thought whether he wanted a cinematic or a playable scenario. At this point this is a hybrid of the two and it doesn't work so well.
This is the main problem with this game. I am not going to grade it down further, but it should be made very clear for downloaders looking for a challenge, that they will not get any of that here. The only (very) slight challenge consists in finding the stone for your sling. The fight with the giant lasts for a second, which is indeed accurate with the biblical depiction of the fight, but doesn't really pose any challenge at all.
This kind of scenario is very rare, so it counts as creative, though it is not really perfected. Either adding more challenge, or making it more cutscene-ish would probably enhance it. The atmosphere is the greatest asset of this game. It makes you feel part of that mythical time, and the music is mainly to thank for that.
Map Design: 4-
Looking at it objectively, the map design is nothing to write home about, but taking into account the file's age and the standards of that time, it is pretty good. It is also in line with the storyline and helps get the player into the general atmosphere of the scenario. Some variation would help though, as the palm forests are kind of dull. Also, terrain mixing is lacking. The flower-covered farms were a little weird to look at, but original nonetheless.
Story and instructions are decent and you will not be put in a situation where you don't know what to do. However, I think some of the objectives crossed themselves out in the instructions tab before I finished them. Also, it would've been nice and more "professional" to include the biblical story within the history tab instead of just instructing the player to read that particular chapter.
I agree with the previous reviewer that this file is underrated, but I also think that the author should've had clearer intentions with it. All in all, the shortness of the game and it's general enjoyment factor makes me think that most people will not regret playing it.
I recommend the download if you have 5-10 minutes to spare.