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Author |
File Description |
stasik50 |
Posted on 11/25/06 @ 09:26 PM (updated 12/14/06)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
This campaign is the first one I ever did.
But about a month ago I edited the first campaign. Sorry for any map inconveniences
this did (due to the fact I did not edit the second one).
The Story
Black Prince arises one day to go on his journey to kill his evil uncle, who had taken control of the throne. But when he does take the throne, a loyalist gathers an army to kill Black Prince...
Game Play
The map design is pretty simple. A road going south, with a few forks. A plain and a giant city. A river too.
Not much triggers, tho. About 20 triggers with about 45 to 50 effects.
Edit
I took a little time to tweak the first level out and it turned out a lot better! I did nothing to the second one 'cept add some gold.
Added:
-A harder castle to destroy
-More triggers with more effects
-pre amazing map design (joking) |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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laz123 |
Posted on 12/01/06 @ 08:58 AM
1st game, why remain at feudal age with no seige weapons to kill enemy hidden in castle? I don't get it. The 2nd game is good. Thanks. |
stasik50
File Author |
Posted on 12/01/06 @ 09:09 PM
I dont remember... |
Tanneur99
Official Reviewer |
Posted on 12/02/06 @ 07:09 AM
I remember stasik50, it was good to stay in Feudal Age, like this I attacked early on hard difficulty instead of losing time progressing through the ages. The enemy gave up before I reached the castle and the AI removed it, the King waiting unprotected to be killed. You should place some gold and stone for the City of Taibeken, at least the amount you have for player 1 in the second scenario. For the castle, you can bring down a castle with scouts or even villagers do not worry about that. Also in the second scenario, there is no gold or stone near the enemy's base.
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Artifex |
Posted on 12/04/06 @ 04:37 AM
I missed detailed instructions in the first scn. To find the outlaws without a description of where they are takes up useless time to explore. Write a scout report.
Nevertheless good games. |
Dantares IV |
Posted on 12/09/06 @ 01:17 AM
Good job. I liked it. |
stasik50
File Author |
Posted on 12/09/06 @ 01:24 AM
I just tweaked the first scenario out. It turned out a lot better. Anyway itll be here in a few days. |
EstebanF |
Posted on 12/18/06 @ 11:13 AM
This campaign surpassed my expectatives. It was better than I expected. However, there are some points where you could work:
- You could improve the map design near and in the city in both scenarios. The forest and your village are alright, but there were big, plain green zones of the map near the city. You could use terrain mixing and eye candy. Also, big groups of houses don't look really well.
- The story was very poor. You should explain *clearly* what happened before the campaign, and what did Lancelot do.
- It would be nice to include a bitmap and improve the hints.
It is an alright campaign, but you should work a bit more on this points ;) Nice job, anyways. |
Count_Ludenhof |
Posted on 12/20/06 @ 09:36 PM
The Black Prince campaign consists of two scenarios; in the first, you must raise an army and march south and defeat your uncle the king, who is hiding in a castle in a city. In the second scenario, you must fend off loyalist attacks before marching out to defeat the army of Lancelot, the loyalist leader.
Playability: 3
It wasn't bad. I didn't notice any trigger bugs and so on. Building up an army in the first scenario took a long time; and once I had my army (80 men at arms and 40 archers) I won pretty quickly. The second scenario felt like being dropped into the middle of a random map game. The mark is a little harsh.
Balance: 3
In my considered view, the enemies in both scenarios capitulate too quickly on moderate, and in the first scenario on hard too. However, the mark is possibly a little harsh.
Creativity: 3
I suppose it's creative enough - the towns are not unattractive, map design is part of this, the concept is appealing, there were a couple of name changes in the first scenario...
Map Design: 4
The map in the first game is really quite attractive. Nice bumpy road with varying textures and the forest and plain covered in flowers were good; the second scenario terrain was, again, better than random map, hence a 4. However, there were some issues I had with the terrain - it jumps very suddenly from oak to pine in the first scenario, a road is also blocked by rocks rather crudely in this scenario and you can see the grass on the other side; in the second it just wasn't very exceptional.
Story/Instructions: 4
I'm compelled to give this a 4 because there is a story, hence I've been a bit harsh elsewhere maybe. The story of the second scenario is only told after the battle, the bandits and your village make confusingly fleeting appearances, Lancelot is a rather odd name for the loyalist, and some of the statements that do appear are pretty weird: "Our leader has been killed! Revenge is ours!", declare the Outlaws as they continue to fail to kill the Black Prince.
Additional Comments:
A decent bugless two scenario campaign on attractive enough maps; unlikely to present many with a serious challenge, its real fault is in the storyline, where it suffers from lack of "sweep", from lack of explanation, from lack of context, from lazy character naming, etc.
Improvements would likely include:
- work on story/instructions
- lengthening the second scenario (a couple of boat attacks from the side, evading the bridge? Or something, you know, it was just very easy to throw up castles either side of the bridge and fill them with longbowmen, stick a few mangonels on the bridge, then, again, build a crushing army and walk in and knock everything down.)
- more to do in the first scenario north of the river
I hope that doesn't come across too overly critically. It's nice, but it doesn't stand out and doesn't really capture the imagination, and many small scenario/instruction type improvements seem pretty obvious. [Edited on 03/10/07 @ 05:15 PM]
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stasik50
File Author |
Posted on 12/23/06 @ 02:11 PM
Thanks man, i've been waiting for a review and you gave it to me. I will remake the whole thing while doing my other project. See ya, and again: Thanks.
EDIT: Yay over 500 downloads![Edited on 12/31/06 @ 03:12 AM]
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Cataphract_Fan (id: cataphract_fan) |
Posted on 01/14/07 @ 04:28 PM
Hm..this is an okay scenario but on the first scenario I was clueless on where the outlaws and such were and I was wondering how to get the Black Prince past the bunch of man at arms.
The map design in the first half of the scenario was good but from then on it was kind of random map-ish. If I could make a suggestion, perhaps adding some "forest ponds", more "flowers" and don't place resources (forage bushes, etc) behind trees and stuff.
The second scenario I think was a little bit easy but it was an okay-ish scenario. |
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HGDL v0.8.2 |
Rating |
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3.7 | Breakdown |
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Playability | 3.7 | Balance | 3.3 | Creativity | 3.3 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,929 |
Favorites: [] | 0 |
Size: | 110.53 KB |
Added: | 11/25/06 |
Updated: | 12/14/06 |
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