"The Untold Richard Lionheart Story - Fight for your Life - Version 2,0" is a campaign based around Richard the Lionheart returning from Turkey to find his Kingdom is at war with the Vikings, who are led by Erik the Red.
Playability: The playability of this campaign falls a little short. The huge numbers of units, which both you and your enemy have and strong fortresses mean that fighting the computer is hard to begin with. However, as you kill more and more enemies and replenish your forces with newly made units the enemy doesn't do the same due to its Ai. This means that the challenge lasts around 10minutes, a series of strong Ai files would greatly improve this campaign.
Balance: The balance of this campaign is a little below average. I am judging this score as an average between before ten minutes of playing are over and after this first is a 3, and the second a 1. So I feel an average is best appropriate here.
Creativity: The creativity of The Untold Richard the Lionheart is below average, other than fighting there is little other things that could possibly add to the playability. The few things that stop this section gaining a lower mark still is the fact that if you reveal the map there are units you can gain in the mountains, except you can't get to them. There is also a Monk with a Monastery, but apart from these there is little else.
Map Design: This in my eyes for this campaign is it's one redeeming feature, the map design is very good and is reminds me very much of the style of Ingo Van Thiel's work in places. Things that stop the map design from improving here is the lack of more gaia units to vary the terrain a little more from place to place but otherwise the map design is very good.
Story/Instructions: The story, is acceptable at the opening screen but as you load the campaign the story is thrown away and no longer plays a part of the game. The instructions are very weak, due to the fact there aren't any, which seems a shame as there was a promising descriptive story at the opening screen. To improve the story, you could add a bitmap, and more importantly continue the story more in game so it plays a more important roll.
Overall: This campaign is basically a glorified death match on a custom map with strong cities for you upon loading, there is little to keep you in the game longer than 10minutes. I suggest to the author they invest more time in implementing a story more into his/her campaigns.