Very good. You got to play as a small army defending what seems like a hopeless battle...
Looks like it's either can be hard or impossible.... It's not. Easy turtling with archers, you have a long time to pick off enemies... Still, It was a interesting battle
Good! I like turtle games :). For 5 you would need more like tricks and stuff
Map Design: 4
Fine, it works for the game. For 5 you would need some real eyecandy
TERRIBLE! I had no idea what the victory idea was, and then after i defeated the attackers I ran a quick marco polo, saw a enemy fortress, scrolled my veiw over... was defeated for 'CHEAT'. Could have used a warning... Really nothing was said and you were just attacked with not storlyine or explanation.
Suggestions : Fix story/instructions. Maybe say " A siege was being held on the last survivers blaa blaa....". Give loss and victory conditions and strategy tips. Map design - just touch it up a bit more. Creativy - maybe quick cutscene or explosion or something a bit more interesting. Balance - make it a little harder, but dont make it be experts only match. Good work!!! Would love to see an update!!
Posted on 12/06/06 @ 01:28 AM
On my first try, I trained more units from the barrack but eventually it was fallen into the enemy's as its unit managed to enter the gate. I think the wise decision would be to attack the front enemies as soon as the game begin and train more units at the same time.
The enemy can't built any units. (and I think don't multiply.) In no time, (actually a long time later) the player will be able to 'own' the game.
I like the gameplay. It retained the AoE feelings yet it looks like something new.
Map Design: 4
I must say that the mini-map looks quite good.
I begin playing knowing that I have to defend the Keep (the title says it all). Maybe some story lines will make us(War Strategist) loyal to the orders.